using UnityEngine; public class INT_DestroyComponent : MonoBehaviour { public Component[] ComponentsToDestroy; public bool HasGameObjects; public GameObject[] GameObjectsToDestroy; public void RUN() { Component[] componentsToDestroy = ComponentsToDestroy; for (int i = 0; i < componentsToDestroy.Length; i++) { Object.Destroy(componentsToDestroy[i]); } if (HasGameObjects) { GameObject[] gameObjectsToDestroy = GameObjectsToDestroy; for (int i = 0; i < gameObjectsToDestroy.Length; i++) { Object.Destroy(gameObjectsToDestroy[i]); } } } }