using UnityEngine; [CreateAssetMenu(fileName = "INVENTORYITEM", menuName = "Deltaswap/InventoryItem", order = 1)] public class InventoryItem : ScriptableObject { [Header("-- Base Variables --")] public string ItemName = "Placeholder"; public CHATBOXTEXT InfoText; public CHATBOXTEXT DropText; public CHATBOXTEXT UseText; [Header("-- Darkworld Specific Variables --")] public bool Useable = true; public bool IsSharedItem; public bool RemoveOnUse = true; public string TopbarInfo = "This is an Item!"; public string BattleInfo = "Heals 50HP"; public AudioClip ItemUseSound; public DarkworldItemDialogue CharacterDialogue; [Header("-- Item Attributes --")] public int HealthAddition; }