using UnityEngine; public class LivingRoom_SansMusic : MonoBehaviour { [SerializeField] private AudioClip sansSong; private void Start() { LightworldMenu.Instance.CanOpenMenu = false; DarkworldMenu.Instance.CanOpenMenu = false; } public void StartSansMusic() { MusicManager.PlaySong(sansSong, FadePreviousSong: false, 0f); PlayerManager.Instance._PlayerState = PlayerManager.PlayerState.Game; LightworldMenu.Instance.CanOpenMenu = true; DarkworldMenu.Instance.CanOpenMenu = false; } }