using UnityEngine; public class NewMainMenu_CheatCode : MonoBehaviour { private KeyCode[] konamiCode = new KeyCode[10] { KeyCode.UpArrow, KeyCode.UpArrow, KeyCode.DownArrow, KeyCode.DownArrow, KeyCode.LeftArrow, KeyCode.RightArrow, KeyCode.LeftArrow, KeyCode.RightArrow, KeyCode.B, KeyCode.A }; [SerializeField] private AudioClip UnlockSFX; private int currentIndex; private void Update() { if (!Input.anyKeyDown) { return; } if (Input.GetKeyDown(konamiCode[currentIndex])) { currentIndex++; if (currentIndex >= konamiCode.Length) { UnlockGambling(); currentIndex = 0; } } else { currentIndex = 0; } } private void UnlockGambling() { PlayerPrefs.SetInt("UnlockedGambling", 1); PlayerPrefs.Save(); CutsceneUtils.PlaySound(UnlockSFX); Debug.Log("Gambling unlocked!"); } }