using UnityEngine; public class BattleAttack_RudinnTrio_Bullet_Diamond : MonoBehaviour { public float maxSpeed = 5f; public float acceleration = 2f; private float currentSpeed; private void OnEnable() { Object.Destroy(base.gameObject, 2f); } private void Update() { currentSpeed += acceleration * Time.deltaTime; currentSpeed = Mathf.Clamp(currentSpeed, 0f, maxSpeed); base.transform.Translate(Vector3.up * currentSpeed * Time.deltaTime); } }