using UnityEngine; [CreateAssetMenu(fileName = "ATTACK", menuName = "Deltaswap/Battle/EnemyAttack", order = 0)] public class BattleEnemyAttack : ScriptableObject { [Header("- Attack Settings -")] public GameObject AttackPrefab; [Header("-1 will make the attack last forever, allowing the battle script to take over.")] public float AttackTime = 7.5f; [Header("Will fade away all enemies and party members, good for wide attacks")] public bool FadeCharactersAway; [Header("Will destroy every child in bullet holder on attack end")] public bool ClearBulletHolderChildren; }