using UnityEngine; public class INT_ChangeSusieStateOnChatEnd : MonoBehaviour { [Header("WARNING! This component is removed once ran")] public INT_Chat TargetChat; public Susie_Follower Susie; public bool AllowSusieFollow; private void Update() { if (TargetChat.FinishedText) { Susie.FollowingEnabled = AllowSusieFollow; Object.Destroy(this); } } }