using System.Collections; using UnityEngine; public class INT_Chat : MonoBehaviour { public CHATBOXTEXT Text; private ChatboxManager CHATManager; private PlayerManager PLAYERManager; [Space(5f)] [Header("Chat Variables")] public int CurrentIndex; [HideInInspector] public bool FinishedText; public bool CanUse = true; public bool CurrentlyBeingUsed; [HideInInspector] public bool FirstTextPlayed; [Space(5f)] public bool LoopCertainText; public int IndexToLoop; [Space(5f)] public bool ManualTextboxPosition; public bool OnBottom; private void Start() { CHATManager = ChatboxManager.Instance; PLAYERManager = PlayerManager.Instance; } public void RUN() { if (CanUse && !CHATManager.ChatIsCurrentlyRunning) { if (!FirstTextPlayed) { FirstTextPlayed = true; } else if (!LoopCertainText) { CurrentIndex++; } else if (CurrentIndex < IndexToLoop) { CurrentIndex++; } if (CurrentIndex < Text.Textboxes.Length) { CanUse = false; CHATManager.RunText(Text, CurrentIndex, this, ResetCurrentTextIndex: false); PLAYERManager._PlayerState = PlayerManager.PlayerState.Cutscene; } } } public IEnumerator DebounceInteract() { yield return new WaitForSeconds(0.3f); CanUse = true; } }