using UnityEngine; public class INT_Generic : MonoBehaviour { [Header("Generic component used for detecting player interactions.")] [Header("When interacted, Interacted will be the opposite of what it currently is")] [Header("-= Variables =-")] public bool CanUse = true; public bool Interacted; public bool SingleUse = true; public void Interact() { if (CanUse) { if (SingleUse) { Interacted = !Interacted; CanUse = false; } else { Interacted = !Interacted; } } } }