using System.Collections; using UnityEngine; public class P_InteractionManager : MonoBehaviour { public Vector2 InteractionRadiusDirection; public P_MovementBase PlayerMovement; public PlayerManager PlayerManager; public Animator InteractDIRController; public BoxCollider2D InteractCollider; public bool CanInteract = true; private void Update() { if (Input.GetKeyDown(PlayerInput.Instance.Key_Confirm) && PlayerManager._PlayerState == PlayerManager.PlayerState.Game && CanInteract && !ChatboxManager.Instance.ChatIsCurrentlyRunning && !ChatboxManager.Instance.ChatboxInteractDebounce) { AttemptInteract(); } } private void AttemptInteract() { InteractionRadiusDirection = new Vector2(PlayerMovement._anim.GetFloat("MOVEMENTX"), PlayerMovement._anim.GetFloat("MOVEMENTY")); InteractDIRController.SetFloat("DIRX", InteractionRadiusDirection.x); InteractDIRController.SetFloat("DIRY", InteractionRadiusDirection.y); StartCoroutine(InteractCheckTimer()); } private IEnumerator InteractCheckTimer() { InteractCollider.enabled = true; yield return new WaitForSeconds(0.0333f); InteractCollider.enabled = false; } }