using System.Collections; using UnityEngine; public class Trailer_Chaos_NeoRuins : MonoBehaviour { [SerializeField] private Transform SusieStartPos; [SerializeField] private Transform RalseiStartPos; [SerializeField] private PartyMember Susie; [SerializeField] private PartyMember Ralsei; [SerializeField] private AudioSource source; [SerializeField] private AudioClip puzzleComplete; [SerializeField] private AudioClip BridgeOpen; [SerializeField] private Animator BridgeAnimator; [SerializeField] private TheRoaringTitans_EyePuzzle_Eye[] Eyes; [SerializeField] private bool EyePuzzleComplete; private void Start() { PlayerManager.Instance._PAnimation.FootstepsEnabled = true; StartCoroutine(LateStart()); } private void Update() { bool flag = true; TheRoaringTitans_EyePuzzle_Eye[] eyes = Eyes; for (int i = 0; i < eyes.Length; i++) { if (!eyes[i].EyeOn) { flag = false; } } if (flag && !EyePuzzleComplete) { EyePuzzleComplete = true; PlayerManager.Instance._PlayerState = PlayerManager.PlayerState.Cutscene; StartCoroutine(EyeFinish()); } } private IEnumerator EyeFinish() { source.PlayOneShot(puzzleComplete); yield return new WaitForSeconds(1f); PlayerManager.Instance._PMove.RotatePlayerAnim(Vector2.right); source.PlayOneShot(BridgeOpen); BridgeAnimator.Play("Trailer_Chaos_NeoPuzzle_BridgeOpen"); yield return new WaitForSeconds(0.5f); PlayerManager.Instance._PlayerState = PlayerManager.PlayerState.Game; } private IEnumerator LateStart() { yield return new WaitForSeconds(1f); ActivePartyMember activePartyMember = PartyMemberSystem.Instance.HasMemberInParty(Ralsei); ActivePartyMember activePartyMember2 = PartyMemberSystem.Instance.HasMemberInParty(Susie); activePartyMember.PartyMemberFollowSettings.FollowingEnabled = false; activePartyMember2.PartyMemberFollowSettings.FollowingEnabled = false; activePartyMember.PartyMemberFollowSettings.RotateSusieToDirection(Vector2.right); activePartyMember2.PartyMemberFollowSettings.RotateSusieTowardsPosition(Vector2.right); activePartyMember.PartyMemberTransform.position = RalseiStartPos.position; activePartyMember2.PartyMemberTransform.position = SusieStartPos.position; } }