using UnityEngine; public class Trailer_Chaos_Vent : MonoBehaviour { [SerializeField] private Vector3 TargetVentPos; [SerializeField] private bool IsVerticalVent; [SerializeField] private ParticleSystem smoke; private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject == PlayerManager.Instance.gameObject) { StartCoroutine(Trailer_Chaos_VentManager.instance.StartVent(base.transform.position + new Vector3(0f, 0.5f, 0f), TargetVentPos + base.transform.position + new Vector3(0f, 0.5f, 0f), IsVerticalVent, smoke)); } } private void OnDrawGizmos() { Gizmos.color = Color.green; Gizmos.DrawWireSphere(base.transform.position + TargetVentPos, 0.5f); } }