using UnityEngine; public class AprilFools_Explosion : MonoBehaviour { [SerializeField] private Animator ExplosionAnim; [SerializeField] private AudioSource ExplosionSound; [SerializeField] private float ExplosionRadius = 8f; private void Start() { ExplosionAnim.Play("spr_badexplosion_explode"); ExplosionSound.Play(); AprilFools_PlayerController player = AprilFools_Manager.instance.Player; if (Vector3.Distance(player.transform.position, base.transform.position) <= ExplosionRadius) { player.DamagePlayer(Random.Range(8, 16)); } Object.Destroy(base.gameObject, 0.55f); } }