using System; using UnityEngine; [CreateAssetMenu(fileName = "BATTLETEXT", menuName = "Deltaswap/Battle/BattleText", order = 0)] public class BATTLETEXT : ScriptableObject { public BattleText[] BattleTextboxes; } [Serializable] public class BattleText { public string[] Text; public CHATBOXACTION[] Action; public BattleText(string[] thistext, CHATBOXACTION[] thisaction) { Text = thistext; Action = thisaction; } }