using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class BOOTUP_Manager : MonoBehaviour { [SerializeField] private int MessengerCutsceneIndex; [SerializeField] private float CutsceneMultiplier = 1f; [SerializeField] private bool HasViewedDisclaimer; [Space(10f)] [Header("-= References =-")] [SerializeField] private Transform Camera; [SerializeField] private float CameraLerpSpeed = 5f; [SerializeField] private TRIG_LEVELTRANSITION LevelTransition; [SerializeField] private AudioSource source; [SerializeField] private AudioClip snd_jingle; [SerializeField] private AudioClip[] snd_typesounds; [SerializeField] private AudioClip snd_startup; [SerializeField] private AudioClip snd_notification; [SerializeField] private AudioClip snd_chatshow; [Header("Computer Screen")] [SerializeField] private SpriteRenderer ScreenButtonLight; [SerializeField] private GameObject ScreenWhite; [SerializeField] private GameObject HourGlass; [Header("BIOS loading Text")] [SerializeField] private TextMeshProUGUI BIOSTextMesh; [TextArea] [SerializeField] private string BIOSText; [SerializeField] private float BIOSTextCharPerFrame = 2f; [Header("Logo Glitched")] [SerializeField] private Image LogoGlitched; [Header("Messenger")] [SerializeField] private GameObject Messenger; [SerializeField] private TMP_InputField MessengerInputField; [SerializeField] private TextMeshProUGUI MessageWindow; [SerializeField] private bool ForceFocusOnText; [SerializeField] private string previousAnswer; [SerializeField] private List CurrentHostMessageQueue = new List(); [SerializeField] private List CurrentHostMessageFinale = new List(); [SerializeField] private List CurrentHostMessageLengths = new List(); private void Start() { if (PlayerPrefs.GetInt("NewDisclaimerViewed", 0) == 1) { CutsceneMultiplier = 3f; HasViewedDisclaimer = true; } else { PlayerPrefs.SetInt("NewDisclaimerViewed", 1); HasViewedDisclaimer = false; CutsceneMultiplier = 1f; } Camera.position = new Vector3(0f, 0f, -14f); StartCoroutine(BOOTUP_Cutscene()); } private IEnumerator BOOTUP_Cutscene() { yield return new WaitForSeconds(0.5f); yield return new WaitForSeconds(1f / CutsceneMultiplier); ScreenButtonLight.color = new Color32(byte.MaxValue, 108, 0, byte.MaxValue); source.PlayOneShot(snd_startup, 0.5f); source.PlayDelayed(0.5f); ScreenButtonLight.enabled = true; yield return new WaitForSeconds(1f / CutsceneMultiplier); ScreenWhite.SetActive(value: true); yield return new WaitForSeconds(1f / CutsceneMultiplier); ScreenWhite.SetActive(value: false); yield return new WaitForSeconds(0.35f / CutsceneMultiplier); ScreenButtonLight.color = new Color32(0, byte.MaxValue, 0, byte.MaxValue); yield return new WaitForSeconds(1.5f / CutsceneMultiplier); int TargetVisibleCharacterCount = BIOSText.Length; BIOSTextMesh.maxVisibleCharacters = 0; BIOSTextMesh.text = BIOSText; StartCoroutine(BIOSSpeedRandomizer()); while (BIOSTextMesh.maxVisibleCharacters < TargetVisibleCharacterCount) { yield return new WaitForSeconds(0f); BIOSTextMesh.maxVisibleCharacters += (int)(BIOSTextCharPerFrame * CutsceneMultiplier); if (BIOSTextMesh.maxVisibleCharacters < BIOSTextMesh.text.Length && BIOSTextMesh.text.ToCharArray()[BIOSTextMesh.maxVisibleCharacters] == '|') { yield return new WaitForSeconds(0.15f); } } yield return new WaitForSeconds(0.25f / CutsceneMultiplier); BIOSTextMesh.enabled = false; yield return new WaitForSeconds(0.5f / CutsceneMultiplier); HourGlass.SetActive(value: true); yield return new WaitForSeconds(0.5f / CutsceneMultiplier); HourGlass.SetActive(value: false); yield return new WaitForSeconds(0.25f / CutsceneMultiplier); LogoGlitched.fillAmount = 0.127f; yield return new WaitForSeconds(0.1f / CutsceneMultiplier); LogoGlitched.fillAmount = 0.256f; yield return new WaitForSeconds(0.32f / CutsceneMultiplier); LogoGlitched.fillAmount = 0.3f; yield return new WaitForSeconds(0.25f / CutsceneMultiplier); LogoGlitched.fillAmount = 0.73f; yield return new WaitForSeconds(0.5f / CutsceneMultiplier); LogoGlitched.fillAmount = 1f; yield return new WaitForSeconds(0.1f / CutsceneMultiplier); source.PlayOneShot(snd_jingle); yield return new WaitForSeconds(3f); LogoGlitched.enabled = false; yield return new WaitForSeconds(0.1f); if (HasViewedDisclaimer) { Vector3 TargetPos2 = new Vector3(0f, 0f, -8f); while ((double)Vector3.Distance(Camera.position, TargetPos2) > 0.1) { Camera.position = Vector3.Lerp(Camera.position, TargetPos2, CameraLerpSpeed * Time.deltaTime); yield return new WaitForSeconds(0f / CutsceneMultiplier); } LevelTransition.BeginTransition(); } else { StartCoroutine(DisclaimerCutscene()); } } private IEnumerator DisclaimerCutscene() { yield return new WaitForSeconds(1f); Messenger.SetActive(value: true); source.PlayOneShot(snd_chatshow, 0.5f); ForceFocusOnText = false; yield return new WaitForSeconds(1.5f); AddNewHostMessage("ARE WE CONNECTED TO THE NETWORK?", EnableOnEnd: true); StartCoroutine(PostHostLoop()); } public void PlayTypeSFX() { source.PlayOneShot(snd_typesounds[Random.Range(0, snd_typesounds.Length)], 0.25f); } private void RunMessengerCutscene() { switch (MessengerCutsceneIndex) { case 1: if (PreviousMessageHadValidAnswer()) { AddNewHostMessage("EXCELLENT.", EnableOnEnd: false); AddNewHostMessage("WE MAY BEGIN.", EnableOnEnd: false); AddNewHostMessage("", EnableOnEnd: false, 0.25f); AddNewHostMessage("WERE YOU AWARE THIS IS ALL FICTITIOUS AND UNOFFICIAL?", EnableOnEnd: true); } else { AddNewHostMessage("HOW PECULIAR..", EnableOnEnd: false); AddNewHostMessage("PLEASE REFRAIN FROM ILLOGICAL RESPONSES.", EnableOnEnd: false); AddNewHostMessage("ANYWHO, WE MAY BEGIN.", EnableOnEnd: false); AddNewHostMessage("", EnableOnEnd: false, 0.25f); AddNewHostMessage("WERE YOU AWARE THIS IS ALL FICTITIOUS AND UNOFFICIAL?", EnableOnEnd: true); } break; case 2: if (PreviousMessageHadValidAnswer()) { AddNewHostMessage("UNDERSTOOD.", EnableOnEnd: false); AddNewHostMessage("MOVING ON.", EnableOnEnd: false); AddNewHostMessage("", EnableOnEnd: false, 0.25f); AddNewHostMessage("ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE INACCURACIES?", EnableOnEnd: true); } else { AddNewHostMessage("THIS WILL BE AN ISSUE.", EnableOnEnd: false); AddNewHostMessage("THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES.", EnableOnEnd: false, 3.5f); AddNewHostMessage("THESE EXPERIMENTS ARE NOT OFFICIAL.", EnableOnEnd: false); AddNewHostMessage("MOVING ON.", EnableOnEnd: false); AddNewHostMessage("", EnableOnEnd: false, 0.25f); AddNewHostMessage("ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE INACCURACIES?", EnableOnEnd: true); } break; case 3: if (PreviousMessageHadValidAnswer()) { AddNewHostMessage("THIS IS A RELIEF.", EnableOnEnd: false); AddNewHostMessage("FEEL FREE TO CONTACT.. THE MANUFACTURER.", EnableOnEnd: false); AddNewHostMessage("IF ANY INACCURATE INFORMATION CROPS UP.", EnableOnEnd: false); AddNewHostMessage("NOW WE MOVE ONTO THE FINALE.", EnableOnEnd: false); AddNewHostMessage("", EnableOnEnd: false, 0.25f); AddNewHostMessage("ARE YOU PRONE TO PAIN AND OR SEIZURE?", EnableOnEnd: true); } else { AddNewHostMessage("INTERESTING.", EnableOnEnd: false); AddNewHostMessage("VERY INTERESTING.", EnableOnEnd: false); AddNewHostMessage("IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC.", EnableOnEnd: false, 3.5f); AddNewHostMessage("CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE.", EnableOnEnd: false, 3.5f); AddNewHostMessage("NOW WE MOVE ONTO THE FINALE.", EnableOnEnd: false); AddNewHostMessage("", EnableOnEnd: false, 0.25f); AddNewHostMessage("ARE YOU PRONE TO PAIN AND OR SEIZURE?", EnableOnEnd: true); } break; case 4: AddNewHostMessage("HEED THIS USEFUL TIP.", EnableOnEnd: false); AddNewHostMessage("ENABLE \"SIMPLE VFX\" IN SETTINGS IF FLASHING LIGHTS ARE A CONCERN. ", EnableOnEnd: false, 3.5f); AddNewHostMessage("...", EnableOnEnd: false); AddNewHostMessage("AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION.", EnableOnEnd: false, 3.5f); AddNewHostMessage("YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION.", EnableOnEnd: false, 4f); AddNewHostMessage("I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE.", EnableOnEnd: false, 5f); AddNewHostMessage("WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS.", EnableOnEnd: false, 4f); AddNewHostMessage("...", EnableOnEnd: false); AddNewHostMessage("I WILL REACH OUT TO YOU AGAIN SOON.", EnableOnEnd: false, 3.5f); AddNewHostMessage("I TRULY APPRECIATE YOUR TIME.", EnableOnEnd: false); AddNewHostMessage("GOODBYE FOR NOW, DR HYPOASTER.", EnableOnEnd: false, 3f); AddNewHostMessage("\"", EnableOnEnd: false, 1f); break; case 0: break; } } private bool PreviousMessageHadValidAnswer() { char[] array = previousAnswer.ToUpper().ToCharArray(); string text = previousAnswer.ToUpper(); if (array.Length != 0) { if (text.Contains("YES") || text.Contains("YEP") || text.Contains("YEA") || text.Contains("YEAH") || text.Contains("YUP") || text.Contains("OKAY") || text.Contains("ACKNOWLEDGED") || text.Contains("UNDERSTAND") || text.Contains("AGREE2ALL") || text.Contains("MHM") || text.Contains("OK") || text.Contains("SI") || text.Contains("SÍ")) { return true; } return false; } return false; } private void Update() { if (ForceFocusOnText) { EventSystem.current.SetSelectedGameObject(MessengerInputField.gameObject, null); MessengerInputField.gameObject.SetActive(value: true); MessengerInputField.OnPointerClick(new PointerEventData(EventSystem.current)); if (Input.GetKeyDown(KeyCode.Return) && MessengerInputField.text.Length > 0) { MessengerCutsceneIndex++; AddNewClientMessage(MessengerInputField.text); previousAnswer = MessengerInputField.text; StartCoroutine(RunMessageCutsceneDelay()); MessengerInputField.gameObject.SetActive(value: false); MessengerInputField.text = ""; ForceFocusOnText = false; } } else { EventSystem.current.SetSelectedGameObject(null, null); MessengerInputField.gameObject.SetActive(value: false); MessengerInputField.text = ""; } } private IEnumerator RunMessageCutsceneDelay() { yield return new WaitForSeconds(1.5f); RunMessengerCutscene(); } private IEnumerator PostHostLoop() { yield return new WaitForSeconds(0.1f); if (CurrentHostMessageQueue.Count > 0) { yield return new WaitForSeconds(CurrentHostMessageLengths[0]); if ((double)CurrentHostMessageLengths[0] >= 0.25) { PlayHostMessage(CurrentHostMessageQueue[0]); } else { PlayHostMessage(CurrentHostMessageQueue[0], PlaySound: false); } if (CurrentHostMessageQueue[0] == "\"") { StartCoroutine(DelayUntilLevelTransition()); } CurrentHostMessageQueue.RemoveAt(0); CurrentHostMessageLengths.RemoveAt(0); if (CurrentHostMessageFinale[0]) { ForceFocusOnText = true; } CurrentHostMessageFinale.RemoveAt(0); } StartCoroutine(PostHostLoop()); } private void PlayHostMessage(string message, bool PlaySound = true) { if (message != "") { if (message != "\"") { if (PlaySound) { source.PlayOneShot(snd_notification, 0.5f); } TextMeshProUGUI messageWindow = MessageWindow; messageWindow.text = messageWindow.text + "> " + message + "\n\n"; } } else { TextMeshProUGUI messageWindow2 = MessageWindow; messageWindow2.text = messageWindow2.text + message + "\n\n"; } } private void AddNewHostMessage(string message, bool EnableOnEnd, float Length = 2.5f) { CurrentHostMessageQueue.Add(message.ToUpper() ?? ""); CurrentHostMessageFinale.Add(EnableOnEnd); CurrentHostMessageLengths.Add(Length); } private IEnumerator DelayUntilLevelTransition() { yield return new WaitForSeconds(1f); LevelTransition.BeginTransition(0.35f); } private void AddNewClientMessage(string message) { TextMeshProUGUI messageWindow = MessageWindow; messageWindow.text = messageWindow.text + "< " + message + "\n\n"; } private IEnumerator BIOSSpeedRandomizer() { if (BIOSTextMesh.maxVisibleCharacters < BIOSText.Length) { yield return new WaitForSeconds(Random.Range(0.25f, 2f) / CutsceneMultiplier); BIOSTextCharPerFrame = Random.Range(3, 6); StartCoroutine(BIOSSpeedRandomizer()); } } }