using System; using UnityEngine; [Serializable] [CreateAssetMenu(fileName = "hypothesis", menuName = "Deltaswap/Hypothesis", order = 1)] public class Hypothesis : ScriptableObject { public string HypothesisName; [SerializeField] public int HypothesisStartingScene; [TextArea] public string HypothesisTagline; [TextArea] public string HypothesisDescription; public Sprite HypothesisMenuSprite; public HypothesisGoal[] HypothesisGoals; public string TimeWhenWritten = "this Hypothetical was written before DELTARUNE\r\nChapters 3 & 4's release"; public bool HypotheticalReleased; public CollectibleLog LogRewardedOnCompletion; public CollectibleLog LogRewardedOnGoalsCompleted; }