using System; using UnityEngine; [Serializable] [CreateAssetMenu(fileName = "hypothesisgoal", menuName = "Deltaswap/HypothesisGoal", order = 1)] public class HypothesisGoal : ScriptableObject { [TextArea] public string GoalHint; public int RequiredTasks; [Header("Will start as \"HypothesisGoal_\"")] public string GoalPlayprefName; [Header("Hypothetical this goal will be in, used for tracking logs")] public Hypothesis ParentHypothesis; }