using System.Collections; using UnityEngine; public class INT_NextINTCHATindex : MonoBehaviour { public INT_Chat Chat; public int ChatIndexToRun; public int SetIndexTo; public bool RanChat; private void Update() { if (Chat.FinishedText && Chat.CurrentIndex == ChatIndexToRun && !RanChat) { RanChat = true; Chat.CurrentIndex = SetIndexTo; StartCoroutine(ChatDelay()); } } private IEnumerator ChatDelay() { yield return new WaitForSeconds(0.02f); Chat.RUN(); } }