using UnityEngine; public class INT_PlayAnimationAfterChat : MonoBehaviour { public INT_Chat Chat; public Animator Animator; public AnimationClip ClipToPlay; public int ChatIndexToPlay; public bool PlayedAnimation; private void Update() { if (Chat.FinishedText && Chat.CurrentIndex == ChatIndexToPlay && !PlayedAnimation) { PlayedAnimation = true; Animator.Play(ClipToPlay.name); } } }