using UnityEngine; public class EOTDCastle_Return : MonoBehaviour { [SerializeField] private INT_Chat ReturnChat; [SerializeField] private TRIG_LEVELTRANSITION LevelTransition; private void OnTriggerEnter2D(Collider2D other) { ReturnChat.CurrentIndex = 0; ReturnChat.CanUse = true; ReturnChat.FinishedText = false; ReturnChat.FirstTextPlayed = false; ReturnChat.RUN(); other.transform.position = other.transform.position - Vector3.up / 5f; Debug.LogWarning("TODO - Require player to interact with lancer before being able to return"); } public void ReturnToFountain() { ChatboxManager.Instance.EndText(); LevelTransition.BeginTransition(); } public void ChoiceNo() { ChatboxManager.Instance.EndText(); ReturnChat.CanUse = false; } }