using UnityEngine; public class INT_TalkingAnimation : MonoBehaviour { public INT_Chat TargetChat; [SerializeField] private Animator TargetAnimator; [Header("Used for more basic NPCs, that don't usually move")] [SerializeField] private string TalkAnimationName; [SerializeField] private string IdleAnimationName; [Header("For more advanced NPCs like Papyrus or Toriel")] [SerializeField] private bool UseTalkBool; [SerializeField] private string TalkBoolName; private void Update() { if (TargetChat.CurrentlyBeingUsed) { if (TalkAnimationName != null && !UseTalkBool) { TargetAnimator.Play(TalkAnimationName); } if (TalkBoolName != null && UseTalkBool) { TargetAnimator.SetBool(TalkBoolName, value: true); } } else { if (IdleAnimationName != null && !UseTalkBool) { TargetAnimator.Play(IdleAnimationName); } if (TalkBoolName != null && UseTalkBool) { TargetAnimator.SetBool(TalkBoolName, value: false); } } } }