using UnityEngine; [CreateAssetMenu(fileName = "ENEMY", menuName = "Deltaswap/Battle/Enemy", order = 0)] public class BattleEnemy : ScriptableObject { [Header("- Enemy Settings -")] public string EnemyName = "PLACEHOLDER"; public float EnemyMaxHealth = 5f; public CHATBOXTEXT EnemyCheckText; public int ATK; public int DF = 2; public int EXP = 1; public int DarkDollars = 30; [Header("when the player uses \"Spare\" when the enemy isn't sparable yet")] public int DefaultSpareAmount = 20; [Header("- Enemy Visuals -")] public GameObject EnemyPrefab; [Header("- Animations -")] public string EnemyAnim_Idle; public string EnemyAnim_Hurt; public string EnemyAnim_Spare; }