using UnityEngine; public class CameraManager : MonoBehaviour { public PlayerManager Player; public bool FollowPlayerX; public bool FollowPlayerY; public float CameraSpeed; private bool previousvfx; public AudioReverbFilter ReverbFilter; public static CameraManager instance; private void Awake() { instance = this; } private void Start() { AudioListener.volume = 0.4f; } private void Update() { if (!BattleSystem.CurrentlyInBattle) { MoveCamera(); } if (Player == null) { Player = PlayerManager.Instance; } if (previousvfx != SettingsManager.Instance.GetBoolSettingValue("SimpleSFX")) { previousvfx = SettingsManager.Instance.GetBoolSettingValue("SimpleSFX"); ReverbFilter.enabled = !SettingsManager.Instance.GetBoolSettingValue("SimpleSFX"); } } private void MoveCamera() { if (FollowPlayerX) { base.transform.position = new Vector3(PlayerManager.Instance.transform.position.x, base.transform.position.y, -10f); } if (FollowPlayerY) { base.transform.position = new Vector3(base.transform.position.x, PlayerManager.Instance.transform.transform.position.y - 0.001f, -10f); } } }