using System;
using UnityEngine;

[Serializable]
public class DarkworldItemDialogue
{
    [Header("Item used on Kris")]
    public string KrisItemUsed_SusieDialogue;

    public string KrisItemUsed_RalseiDialogue;

    public string KrisItemUsed_NoelleDialogue;

    [Header("Item used on Susie")]
    public string SusieItemUsed_SusieDialogue;

    public string SusieItemUsed_RalseiDialogue;

    public string SusieItemUsed_NoelleDialogue;

    [Header("Item used on Ralsei")]
    public string RalseiItemUsed_SusieDialogue;

    public string RalseiItemUsed_RalseiDialogue;

    public string RalseiItemUsed_NoelleDialogue;
}