using UnityEngine; public class INT_PlayAudiosourceAfterChat : MonoBehaviour { public INT_Chat Chat; public AudioSource Audiosource; public AudioClip clip; public int ChatIndexToPlay; public bool PlayedAudiosource; private void Update() { if (Chat.FinishedText && Chat.CurrentIndex == ChatIndexToPlay && !PlayedAudiosource) { PlayedAudiosource = true; Audiosource.clip = clip; Audiosource.Play(); } } }