using System.Collections; using UnityEngine; public class OAO_SetupSusiePos : MonoBehaviour { [SerializeField] private Vector3 targetPos; private void Start() { StartCoroutine(SetupSusiePos()); } private IEnumerator SetupSusiePos() { yield return null; ActivePartyMember activePartyMember = PartyMemberSystem.Instance.HasMemberInParty(PartyMemberSystem.Instance.Default_Susie); activePartyMember.PartyMemberFollowSettings.FollowingEnabled = false; activePartyMember.PartyMemberFollowSettings.RotateSusieToDirection(Vector2.up); activePartyMember.PartyMemberTransform.position = targetPos; } public void EnableSusie() { PartyMemberSystem.Instance.HasMemberInParty(PartyMemberSystem.Instance.Default_Susie).PartyMemberFollowSettings.FollowingEnabled = true; } }