using UnityEngine; public class SPR3D_Scrolling : MonoBehaviour { private Renderer rend; private Vector2 savedOffset; public float scrollSpeed; private void Start() { rend = GetComponent(); } private void Update() { float x = Mathf.Repeat(Time.time * scrollSpeed, 1f); Vector2 value = new Vector2(x, 0f); rend.sharedMaterial.SetTextureOffset("_MainTex", value); } }