using UnityEngine; public class TRIG_CAMCHANGE : MonoBehaviour { public CameraManager Camera; public bool CameraXResult; public bool CameraYResult; public bool OnTriggerExit; public bool XOnTriggerExit; public bool YOnTriggerExit; private void OnTriggerEnter2D(Collider2D other) { if ((bool)other.GetComponent()) { Camera.FollowPlayerX = CameraXResult; Camera.FollowPlayerY = CameraYResult; } } private void OnTriggerExit2D(Collider2D other) { if ((bool)other.GetComponent() && OnTriggerExit) { Camera.FollowPlayerX = XOnTriggerExit; Camera.FollowPlayerY = YOnTriggerExit; } } }