DRHPS/code-csharp/en_US/BOOTUP_Manager.cs
2025-04-08 11:31:35 +08:00

401 lines
16 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class BOOTUP_Manager : MonoBehaviour
{
[SerializeField]
private int MessengerCutsceneIndex;
[SerializeField]
private float CutsceneMultiplier = 1f;
[SerializeField]
private bool HasViewedDisclaimer;
[Space(10f)]
[Header("-= References =-")]
[SerializeField]
private Transform Camera;
[SerializeField]
private float CameraLerpSpeed = 5f;
[SerializeField]
private TRIG_LEVELTRANSITION LevelTransition;
[SerializeField]
private AudioSource source;
[SerializeField]
private AudioClip snd_jingle;
[SerializeField]
private AudioClip[] snd_typesounds;
[SerializeField]
private AudioClip snd_startup;
[SerializeField]
private AudioClip snd_notification;
[SerializeField]
private AudioClip snd_chatshow;
[Header("Computer Screen")]
[SerializeField]
private SpriteRenderer ScreenButtonLight;
[SerializeField]
private GameObject ScreenWhite;
[SerializeField]
private GameObject HourGlass;
[Header("BIOS loading Text")]
[SerializeField]
private TextMeshProUGUI BIOSTextMesh;
[TextArea]
[SerializeField]
private string BIOSText;
[SerializeField]
private float BIOSTextCharPerFrame = 2f;
[Header("Logo Glitched")]
[SerializeField]
private Image LogoGlitched;
[Header("Messenger")]
[SerializeField]
private GameObject Messenger;
[SerializeField]
private TMP_InputField MessengerInputField;
[SerializeField]
private TextMeshProUGUI MessageWindow;
[SerializeField]
private bool ForceFocusOnText;
[SerializeField]
private string previousAnswer;
[SerializeField]
private List<string> CurrentHostMessageQueue = new List<string>();
[SerializeField]
private List<bool> CurrentHostMessageFinale = new List<bool>();
[SerializeField]
private List<float> CurrentHostMessageLengths = new List<float>();
private void Start()
{
if (PlayerPrefs.GetInt("NewDisclaimerViewed", 0) == 1)
{
CutsceneMultiplier = 3f;
HasViewedDisclaimer = true;
}
else
{
PlayerPrefs.SetInt("NewDisclaimerViewed", 1);
HasViewedDisclaimer = false;
CutsceneMultiplier = 1f;
}
Camera.position = new Vector3(0f, 0f, -14f);
StartCoroutine(BOOTUP_Cutscene());
}
private IEnumerator BOOTUP_Cutscene()
{
yield return new WaitForSeconds(0.5f);
yield return new WaitForSeconds(1f / CutsceneMultiplier);
ScreenButtonLight.color = new Color32(byte.MaxValue, 108, 0, byte.MaxValue);
source.PlayOneShot(snd_startup, 0.5f);
source.PlayDelayed(0.5f);
ScreenButtonLight.enabled = true;
yield return new WaitForSeconds(1f / CutsceneMultiplier);
ScreenWhite.SetActive(value: true);
yield return new WaitForSeconds(1f / CutsceneMultiplier);
ScreenWhite.SetActive(value: false);
yield return new WaitForSeconds(0.35f / CutsceneMultiplier);
ScreenButtonLight.color = new Color32(0, byte.MaxValue, 0, byte.MaxValue);
yield return new WaitForSeconds(1.5f / CutsceneMultiplier);
int TargetVisibleCharacterCount = BIOSText.Length;
BIOSTextMesh.maxVisibleCharacters = 0;
BIOSTextMesh.text = BIOSText;
StartCoroutine(BIOSSpeedRandomizer());
while (BIOSTextMesh.maxVisibleCharacters < TargetVisibleCharacterCount)
{
yield return new WaitForSeconds(0f);
BIOSTextMesh.maxVisibleCharacters += (int)(BIOSTextCharPerFrame * CutsceneMultiplier);
if (BIOSTextMesh.maxVisibleCharacters < BIOSTextMesh.text.Length && BIOSTextMesh.text.ToCharArray()[BIOSTextMesh.maxVisibleCharacters] == '|')
{
yield return new WaitForSeconds(0.15f);
}
}
yield return new WaitForSeconds(0.25f / CutsceneMultiplier);
BIOSTextMesh.enabled = false;
yield return new WaitForSeconds(0.5f / CutsceneMultiplier);
HourGlass.SetActive(value: true);
yield return new WaitForSeconds(0.5f / CutsceneMultiplier);
HourGlass.SetActive(value: false);
yield return new WaitForSeconds(0.25f / CutsceneMultiplier);
LogoGlitched.fillAmount = 0.127f;
yield return new WaitForSeconds(0.1f / CutsceneMultiplier);
LogoGlitched.fillAmount = 0.256f;
yield return new WaitForSeconds(0.32f / CutsceneMultiplier);
LogoGlitched.fillAmount = 0.3f;
yield return new WaitForSeconds(0.25f / CutsceneMultiplier);
LogoGlitched.fillAmount = 0.73f;
yield return new WaitForSeconds(0.5f / CutsceneMultiplier);
LogoGlitched.fillAmount = 1f;
yield return new WaitForSeconds(0.1f / CutsceneMultiplier);
source.PlayOneShot(snd_jingle);
yield return new WaitForSeconds(3f);
LogoGlitched.enabled = false;
yield return new WaitForSeconds(0.1f);
if (HasViewedDisclaimer)
{
Vector3 TargetPos2 = new Vector3(0f, 0f, -8f);
while ((double)Vector3.Distance(Camera.position, TargetPos2) > 0.1)
{
Camera.position = Vector3.Lerp(Camera.position, TargetPos2, CameraLerpSpeed * Time.deltaTime);
yield return new WaitForSeconds(0f / CutsceneMultiplier);
}
LevelTransition.BeginTransition();
}
else
{
StartCoroutine(DisclaimerCutscene());
}
}
private IEnumerator DisclaimerCutscene()
{
yield return new WaitForSeconds(1f);
Messenger.SetActive(value: true);
source.PlayOneShot(snd_chatshow, 0.5f);
ForceFocusOnText = false;
yield return new WaitForSeconds(1.5f);
AddNewHostMessage("ARE WE CONNECTED TO THE NETWORK?", EnableOnEnd: true);
StartCoroutine(PostHostLoop());
}
public void PlayTypeSFX()
{
source.PlayOneShot(snd_typesounds[Random.Range(0, snd_typesounds.Length)], 0.25f);
}
private void RunMessengerCutscene()
{
switch (MessengerCutsceneIndex)
{
case 1:
if (PreviousMessageHadValidAnswer())
{
AddNewHostMessage("EXCELLENT.", EnableOnEnd: false);
AddNewHostMessage("WE MAY BEGIN.", EnableOnEnd: false);
AddNewHostMessage("", EnableOnEnd: false, 0.25f);
AddNewHostMessage("WERE YOU AWARE THIS IS ALL FICTITIOUS AND <b>UNOFFICIAL<b>?", EnableOnEnd: true);
}
else
{
AddNewHostMessage("HOW PECULIAR..", EnableOnEnd: false);
AddNewHostMessage("PLEASE REFRAIN FROM ILLOGICAL RESPONSES.", EnableOnEnd: false);
AddNewHostMessage("ANYWHO, WE MAY BEGIN.", EnableOnEnd: false);
AddNewHostMessage("", EnableOnEnd: false, 0.25f);
AddNewHostMessage("WERE YOU AWARE THIS IS ALL FICTITIOUS AND <b>UNOFFICIAL<b>?", EnableOnEnd: true);
}
break;
case 2:
if (PreviousMessageHadValidAnswer())
{
AddNewHostMessage("UNDERSTOOD.", EnableOnEnd: false);
AddNewHostMessage("MOVING ON.", EnableOnEnd: false);
AddNewHostMessage("", EnableOnEnd: false, 0.25f);
AddNewHostMessage("ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE <b>INACCURACIES<b>?", EnableOnEnd: true);
}
else
{
AddNewHostMessage("THIS WILL BE AN ISSUE.", EnableOnEnd: false);
AddNewHostMessage("THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES.", EnableOnEnd: false, 3.5f);
AddNewHostMessage("THESE EXPERIMENTS ARE NOT OFFICIAL.", EnableOnEnd: false);
AddNewHostMessage("MOVING ON.", EnableOnEnd: false);
AddNewHostMessage("", EnableOnEnd: false, 0.25f);
AddNewHostMessage("ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE <b>INACCURACIES<b>?", EnableOnEnd: true);
}
break;
case 3:
if (PreviousMessageHadValidAnswer())
{
AddNewHostMessage("THIS IS A RELIEF.", EnableOnEnd: false);
AddNewHostMessage("FEEL FREE TO CONTACT.. THE MANUFACTURER.", EnableOnEnd: false);
AddNewHostMessage("IF ANY INACCURATE INFORMATION CROPS UP.", EnableOnEnd: false);
AddNewHostMessage("NOW WE MOVE ONTO THE FINALE.", EnableOnEnd: false);
AddNewHostMessage("", EnableOnEnd: false, 0.25f);
AddNewHostMessage("ARE YOU PRONE TO PAIN AND OR SEIZURE?", EnableOnEnd: true);
}
else
{
AddNewHostMessage("INTERESTING.", EnableOnEnd: false);
AddNewHostMessage("VERY INTERESTING.", EnableOnEnd: false);
AddNewHostMessage("IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC.", EnableOnEnd: false, 3.5f);
AddNewHostMessage("CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE.", EnableOnEnd: false, 3.5f);
AddNewHostMessage("NOW WE MOVE ONTO THE FINALE.", EnableOnEnd: false);
AddNewHostMessage("", EnableOnEnd: false, 0.25f);
AddNewHostMessage("ARE YOU PRONE TO PAIN AND OR SEIZURE?", EnableOnEnd: true);
}
break;
case 4:
AddNewHostMessage("HEED THIS USEFUL TIP.", EnableOnEnd: false);
AddNewHostMessage("ENABLE \"SIMPLE VFX\" IN SETTINGS IF FLASHING LIGHTS ARE A CONCERN. ", EnableOnEnd: false, 3.5f);
AddNewHostMessage("...", EnableOnEnd: false);
AddNewHostMessage("AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION.", EnableOnEnd: false, 3.5f);
AddNewHostMessage("YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION.", EnableOnEnd: false, 4f);
AddNewHostMessage("I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE.", EnableOnEnd: false, 5f);
AddNewHostMessage("WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS.", EnableOnEnd: false, 4f);
AddNewHostMessage("...", EnableOnEnd: false);
AddNewHostMessage("I WILL REACH OUT TO YOU AGAIN SOON.", EnableOnEnd: false, 3.5f);
AddNewHostMessage("I TRULY APPRECIATE YOUR TIME.", EnableOnEnd: false);
AddNewHostMessage("GOODBYE FOR NOW, DR HYPOASTER.", EnableOnEnd: false, 3f);
AddNewHostMessage("\"", EnableOnEnd: false, 1f);
break;
case 0:
break;
}
}
private bool PreviousMessageHadValidAnswer()
{
char[] array = previousAnswer.ToUpper().ToCharArray();
string text = previousAnswer.ToUpper();
if (array.Length != 0)
{
if (text.Contains("YES") || text.Contains("YEP") || text.Contains("YEA") || text.Contains("YEAH") || text.Contains("YUP") || text.Contains("OKAY") || text.Contains("ACKNOWLEDGED") || text.Contains("UNDERSTAND") || text.Contains("AGREE2ALL") || text.Contains("MHM") || text.Contains("OK") || text.Contains("SI") || text.Contains("SÍ"))
{
return true;
}
return false;
}
return false;
}
private void Update()
{
if (ForceFocusOnText)
{
EventSystem.current.SetSelectedGameObject(MessengerInputField.gameObject, null);
MessengerInputField.gameObject.SetActive(value: true);
MessengerInputField.OnPointerClick(new PointerEventData(EventSystem.current));
if (Input.GetKeyDown(KeyCode.Return) && MessengerInputField.text.Length > 0)
{
MessengerCutsceneIndex++;
AddNewClientMessage(MessengerInputField.text);
previousAnswer = MessengerInputField.text;
StartCoroutine(RunMessageCutsceneDelay());
MessengerInputField.gameObject.SetActive(value: false);
MessengerInputField.text = "";
ForceFocusOnText = false;
}
}
else
{
EventSystem.current.SetSelectedGameObject(null, null);
MessengerInputField.gameObject.SetActive(value: false);
MessengerInputField.text = "";
}
}
private IEnumerator RunMessageCutsceneDelay()
{
yield return new WaitForSeconds(1.5f);
RunMessengerCutscene();
}
private IEnumerator PostHostLoop()
{
yield return new WaitForSeconds(0.1f);
if (CurrentHostMessageQueue.Count > 0)
{
yield return new WaitForSeconds(CurrentHostMessageLengths[0]);
if ((double)CurrentHostMessageLengths[0] >= 0.25)
{
PlayHostMessage(CurrentHostMessageQueue[0]);
}
else
{
PlayHostMessage(CurrentHostMessageQueue[0], PlaySound: false);
}
if (CurrentHostMessageQueue[0] == "\"")
{
StartCoroutine(DelayUntilLevelTransition());
}
CurrentHostMessageQueue.RemoveAt(0);
CurrentHostMessageLengths.RemoveAt(0);
if (CurrentHostMessageFinale[0])
{
ForceFocusOnText = true;
}
CurrentHostMessageFinale.RemoveAt(0);
}
StartCoroutine(PostHostLoop());
}
private void PlayHostMessage(string message, bool PlaySound = true)
{
if (message != "")
{
if (message != "\"")
{
if (PlaySound)
{
source.PlayOneShot(snd_notification, 0.5f);
}
TextMeshProUGUI messageWindow = MessageWindow;
messageWindow.text = messageWindow.text + "> " + message + "\n\n";
}
}
else
{
TextMeshProUGUI messageWindow2 = MessageWindow;
messageWindow2.text = messageWindow2.text + message + "\n\n";
}
}
private void AddNewHostMessage(string message, bool EnableOnEnd, float Length = 2.5f)
{
CurrentHostMessageQueue.Add(message.ToUpper() ?? "");
CurrentHostMessageFinale.Add(EnableOnEnd);
CurrentHostMessageLengths.Add(Length);
}
private IEnumerator DelayUntilLevelTransition()
{
yield return new WaitForSeconds(1f);
LevelTransition.BeginTransition(0.35f);
}
private void AddNewClientMessage(string message)
{
TextMeshProUGUI messageWindow = MessageWindow;
messageWindow.text = messageWindow.text + "< " + message + "\n\n";
}
private IEnumerator BIOSSpeedRandomizer()
{
if (BIOSTextMesh.maxVisibleCharacters < BIOSText.Length)
{
yield return new WaitForSeconds(Random.Range(0.25f, 2f) / CutsceneMultiplier);
BIOSTextCharPerFrame = Random.Range(3, 6);
StartCoroutine(BIOSSpeedRandomizer());
}
}
}