34 lines
779 B
C#
34 lines
779 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "ENEMY", menuName = "Deltaswap/Battle/Enemy", order = 0)]
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public class BattleEnemy : ScriptableObject
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{
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[Header("- Enemy Settings -")]
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public string EnemyName = "PLACEHOLDER";
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public float EnemyMaxHealth = 5f;
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public CHATBOXTEXT EnemyCheckText;
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public int ATK;
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public int DF = 2;
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public int EXP = 1;
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public int DarkDollars = 30;
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[Header("when the player uses \"Spare\" when the enemy isn't sparable yet")]
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public int DefaultSpareAmount = 20;
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[Header("- Enemy Visuals -")]
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public GameObject EnemyPrefab;
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[Header("- Animations -")]
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public string EnemyAnim_Idle;
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public string EnemyAnim_Hurt;
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public string EnemyAnim_Spare;
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}
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