24 lines
552 B
C#
24 lines
552 B
C#
using System.Collections;
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using UnityEngine;
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public class EOTD_SupplyCloset_FountainTargetParticle : MonoBehaviour
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{
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private SpriteRenderer thisRenderer;
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[SerializeField]
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private Sprite GlowSprite;
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private void Awake()
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{
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thisRenderer = GetComponent<SpriteRenderer>();
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StartCoroutine(LifeSpan());
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}
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private IEnumerator LifeSpan()
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{
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yield return new WaitForSeconds(0.08f);
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thisRenderer.sprite = GlowSprite;
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Object.Destroy(base.gameObject, 0.08f);
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}
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}
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