DRHPS/code-csharp/zh_CN/NewMainMenu_ConsoleMenu.cs
2025-04-08 11:31:35 +08:00

293 lines
10 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class NewMainMenu_ConsoleMenu : MonoBehaviour
{
public List<TextMeshProUGUI> BackgroundTextLines = new List<TextMeshProUGUI>();
public TextMeshProUGUI MainText;
[SerializeField]
private List<int> BackgroundTextMaxCount = new List<int>();
private int CurrentSelected;
private int previousSelected = -1;
private float DELHoldTime;
[SerializeField]
private Image DELStaticImage;
[SerializeField]
private AudioSource DELStaticSource;
[SerializeField]
private NewMainMenu_QuitSubMenu DELQuitMenu;
[SerializeField]
private TextMeshProUGUI VersionText;
private bool UnlockedGambling;
public Animator CameraAnimator;
private bool wasEnabled;
public GameObject[] SubMenuGameobjects;
public GameObject[] SubMenuGameobjects_Gambling;
private bool AllTextShown;
private bool AllowInput;
private void Awake()
{
VersionText.text = "汉化构建V8\n已汉化78%\n\n反馈群797416533";
foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
{
BackgroundTextMaxCount.Add(backgroundTextLine.text.Length);
backgroundTextLine.maxVisibleCharacters = 0;
}
if (PlayerPrefs.GetInt("TipShown_MainMenuControls", 0) == 0)
{
PlayerPrefs.SetInt("TipShown_MainMenuControls", 1);
GonerMenu.Instance.ShowTip($"按<color=yellow>{PlayerInput.Instance.Key_Confirm}</color>确定, 按<color=yellow>{PlayerInput.Instance.Key_Cancel}</color>返回, 使用<color=yellow>方向键</color>选择条目。");
}
if (PlayerPrefs.GetInt("UnlockedGambling", 0) == 1)
{
UnlockedGambling = true;
}
DELHoldTime = 0f;
}
private void Update()
{
if (!GonerMenu.Instance.GonerMenuOpen && AllowInput)
{
if (Input.GetKeyDown(PlayerInput.Instance.Key_Down))
{
CurrentSelected++;
CheckCurrentSelectedOutsideBounds();
CheckUpdateScreenText();
}
if (Input.GetKeyDown(PlayerInput.Instance.Key_Up))
{
CurrentSelected--;
CheckCurrentSelectedOutsideBounds();
CheckUpdateScreenText();
}
if (Input.GetKeyDown(PlayerInput.Instance.Key_Confirm) || Input.GetKeyDown(PlayerInput.Instance.Key_Menu))
{
SelectSubMenu();
}
}
if (!wasEnabled && base.gameObject.activeSelf)
{
wasEnabled = true;
AllowInput = true;
if (CameraAnimator.GetCurrentAnimatorStateInfo(0).IsName("MainMenu_Camera_MonitorZoomIn"))
{
CameraAnimator.Play("MainMenu_Camera_MonitorZoomOut");
}
if (PlayerPrefs.GetInt("UnlockedGambling", 0) == 1)
{
UnlockedGambling = true;
}
DELHoldTime = 0f;
DEBUG_EnableMarkiplier.ChangeMarkiplierState(DEBUG_EnableMarkiplier.MarkiplierEmotions.Default);
StartCoroutine(ShowBackgroundText());
CheckUpdateScreenText();
}
if (DELHoldTime < 5f && AllowInput)
{
if (Input.GetKey(KeyCode.Delete))
{
DELHoldTime += Time.deltaTime;
}
else
{
DELHoldTime = Mathf.Lerp(DELHoldTime, 0f, 2f * Time.deltaTime);
}
}
DELStaticImage.color = new Color(1f, 1f, 1f, DELHoldTime / 5f);
DELStaticSource.volume = DELHoldTime / 5f;
if (DELHoldTime >= 5f && AllowInput)
{
AllowInput = false;
StopCoroutine("SelectSubMenuTimer");
int @int = PlayerPrefs.GetInt("TimesPlayed", 0);
PlayerPrefs.DeleteAll();
PlayerPrefs.SetInt("TimesPLayed", @int);
DELQuitMenu.gameObject.SetActive(value: true);
DELQuitMenu.StartCoroutine(DELQuitMenu.QuitSequence());
}
}
private void OnDisable()
{
wasEnabled = false;
previousSelected = -1;
AllTextShown = false;
ChangeMainText("", AllowAnimation: false);
DELHoldTime = 0f;
foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
{
backgroundTextLine.maxVisibleCharacters = 0;
}
}
private void SelectSubMenu()
{
AllowInput = false;
previousSelected = -1;
NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuSelect);
StartCoroutine(SelectSubMenuTimer());
CheckUpdateScreenText();
}
private IEnumerator SelectSubMenuTimer()
{
CameraAnimator.Play("MainMenu_Camera_MonitorZoomIn");
yield return new WaitForSeconds(0.5f);
if (UnlockedGambling)
{
SubMenuGameobjects_Gambling[CurrentSelected].SetActive(value: true);
}
else
{
SubMenuGameobjects[CurrentSelected].SetActive(value: true);
}
base.gameObject.SetActive(value: false);
}
private void CheckCurrentSelectedOutsideBounds()
{
if (UnlockedGambling)
{
if (CurrentSelected < 0)
{
CurrentSelected = 7;
}
if (CurrentSelected > 7)
{
CurrentSelected = 0;
}
}
else
{
if (CurrentSelected < 0)
{
CurrentSelected = 6;
}
if (CurrentSelected > 6)
{
CurrentSelected = 0;
}
}
NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuMove);
}
private void CheckUpdateScreenText()
{
if (previousSelected == CurrentSelected)
{
return;
}
previousSelected = CurrentSelected;
string text = "<b>>请选择一个条目</b>\r\n\n";
string[] array = new string[7] { "模拟猜想", "查看日志", "游戏设置", "制作组", "额外内容", "Discord", "退出游戏" };
string[] array2 = new string[8] { "模拟猜想", "查看日志", "进入赌博", "游戏设置", "制作组", "额外内容", "Discord", "退出游戏" };
if (UnlockedGambling)
{
for (int i = 0; i < array2.Length; i++)
{
text = ((CurrentSelected != i) ? (text + array2[i] + "\n") : (AllowInput ? (text + "<color=yellow>-> " + array2[i] + "</color>\n") : (text + "<color=green>-> " + array2[i] + "</color>\n")));
}
}
else
{
for (int j = 0; j < array.Length; j++)
{
text = ((CurrentSelected != j) ? (text + array[j] + "\n") : (AllowInput ? (text + "<color=yellow>-> " + array[j] + "</color>\n") : (text + "<color=green>-> " + array[j] + "</color>\n")));
}
}
ChangeMainText(text, AllowAnimation: true);
}
private IEnumerator ShowBackgroundText()
{
if (!SettingsManager.Instance.GetBoolSettingValue("SimpleVFX"))
{
List<TextMeshProUGUI> finishedTexts = new List<TextMeshProUGUI>();
while (!AllTextShown)
{
yield return null;
foreach (TextMeshProUGUI backgroundTextLine in BackgroundTextLines)
{
if (!finishedTexts.Contains(backgroundTextLine) && backgroundTextLine.maxVisibleCharacters >= backgroundTextLine.text.Length)
{
finishedTexts.Add(backgroundTextLine);
}
else if (backgroundTextLine.maxVisibleCharacters < backgroundTextLine.text.Length)
{
float num = 100 + Random.Range(-60, -10);
backgroundTextLine.maxVisibleCharacters += Mathf.CeilToInt(num * Time.deltaTime);
backgroundTextLine.maxVisibleCharacters = Mathf.Clamp(backgroundTextLine.maxVisibleCharacters, 0, backgroundTextLine.text.Length);
NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuClick);
}
}
if (CompareTextLists(finishedTexts, BackgroundTextLines))
{
AllTextShown = true;
MonoBehaviour.print("all text shown");
}
}
yield break;
}
foreach (TextMeshProUGUI backgroundTextLine2 in BackgroundTextLines)
{
backgroundTextLine2.maxVisibleCharacters = backgroundTextLine2.text.Length;
}
}
private bool CompareTextLists(List<TextMeshProUGUI> list1, List<TextMeshProUGUI> list2)
{
if (list1.Count != list2.Count)
{
return false;
}
for (int i = 0; i < list1.Count; i++)
{
if (list1[i].text != list2[i].text)
{
return false;
}
}
return true;
}
public void ChangeMainText(string text, bool AllowAnimation)
{
MainText.text = text;
MainText.maxVisibleCharacters = text.Length;
}
private IEnumerator ScrollMainText()
{
yield return null;
while (MainText.maxVisibleCharacters < MainText.text.Length)
{
float num = 600 + Random.Range(-120, 0);
MainText.maxVisibleCharacters += Mathf.CeilToInt(num * Time.deltaTime);
MainText.maxVisibleCharacters = Mathf.Clamp(MainText.maxVisibleCharacters, 0, MainText.text.Length);
NewMainMenuManager.instance.MenuSource.PlayOneShot(NewMainMenuManager.instance.SFX_MenuClick);
yield return null;
}
}
}