DRHPS/code-csharp/en_US/AprilFools_EnvironmentScrolling.cs
2025-04-08 11:31:35 +08:00

19 lines
531 B
C#

using UnityEngine;
public class AprilFools_EnvironmentScrolling : MonoBehaviour
{
public float ScrolLSpeed = 48f;
[SerializeField]
private float WrapDistance = -819f;
private void Update()
{
base.transform.position += Vector3.back * ScrolLSpeed * Time.deltaTime;
if (base.transform.position.z < WrapDistance)
{
base.transform.position = new Vector3(base.transform.position.x, base.transform.position.y, 0f - base.transform.position.z);
}
}
}