DRHPS/code-csharp/en_US/EOTDCutscene_WalkTown.cs
2025-04-08 11:31:35 +08:00

833 lines
34 KiB
C#

using System.Collections;
using UnityEngine;
public class EOTDCutscene_WalkTown : MonoBehaviour
{
[SerializeField]
private int CutsceneIndex;
[Header("-- Cutscene References --")]
[SerializeField]
private CameraManager PlayerCamera;
[SerializeField]
private TRIG_LEVELTRANSITION LevelTransition;
[Header("Characters")]
[SerializeField]
private PlayerManager Kris;
[SerializeField]
private Susie_Follower Susie;
[SerializeField]
private Animator JigsawJoe;
[SerializeField]
private SpriteRenderer Tasque;
[SerializeField]
private GameObject TasqueManager;
[SerializeField]
private Sprite TasqueMoveSprite;
[SerializeField]
private SpriteRenderer Rudinn_Dojo;
[SerializeField]
private SpriteRenderer Rudinn_Lancer;
[SerializeField]
private Animator Lancer;
[SerializeField]
private Transform Werewire;
[SerializeField]
private Animator Ralsei;
[SerializeField]
private SpriteRenderer Cafe;
[SerializeField]
private Sprite Cafe_Open;
[Header("-- Character Move Positions --")]
[Header("Kris and Susie")]
[SerializeField]
private Vector3[] KrisWalkPositions;
[SerializeField]
private Vector3[] SusieWalkPositions;
[SerializeField]
private int KrisWalkIndex;
[SerializeField]
private int TargetKrisWalkIndex;
[SerializeField]
private int SusieWalkIndex;
[SerializeField]
private int TargetSusieWalkIndex;
[Header("Jigsaw Joe")]
[SerializeField]
private Vector3[] JJWalkPositions;
[SerializeField]
private int JJWalkIndex;
[SerializeField]
private bool JJHasBegunDelay;
[Header("Tasque and Tasque Manager")]
[SerializeField]
private Vector3[] TasqueWalkPositions;
[SerializeField]
private Vector3[] TasqueManagerWalkPositions;
[SerializeField]
private int TasqueWalkIndex;
[SerializeField]
private int TargetTasqueWalkIndex;
[SerializeField]
private int TasqueManagerWalkIndex;
[SerializeField]
private int TargetTasqueManagerWalkIndex;
[Header("Rudinn")]
[SerializeField]
private Vector3 RudinnWalkPositions;
[Header("-- Cutscene Chats --")]
[SerializeField]
private INT_Chat CutsceneChatter;
[SerializeField]
private CHATBOXTEXT[] CutsceneChats;
[Header("-- Cutscene Audio --")]
[SerializeField]
private AudioSource CutsceneSource;
[SerializeField]
private AudioClip[] CutsceneSounds;
[SerializeField]
private AudioClip MusicCastleTown;
[SerializeField]
private AudioClip MusicLancer;
private void Start()
{
Kris = PlayerManager.Instance;
Susie = PartyMemberSystem.Instance.HasMemberInParty(PartyMemberSystem.Instance.Default_SusieDarkworld).PartyMemberFollowSettings;
if (Susie == null)
{
MonoBehaviour.print("Susie Missing?");
}
Susie.FollowingEnabled = false;
Susie.transform.position = (Vector2)Kris.transform.position + Vector2.down * 2.5f;
CutsceneIndex = 1;
MusicManager.PlaySong(MusicCastleTown, FadePreviousSong: true, 1f);
}
private void Update()
{
if (CutsceneIndex != 0)
{
CutsceneUpdate();
Kris._PlayerState = PlayerManager.PlayerState.Cutscene;
DarkworldMenu.Instance.CanOpenMenu = false;
}
}
private void CutsceneUpdate()
{
switch (CutsceneIndex)
{
case 1:
if (KrisWalkIndex < TargetKrisWalkIndex)
{
if (Kris.transform.position != KrisWalkPositions[KrisWalkIndex])
{
Kris.transform.position = Vector2.MoveTowards(Kris.transform.position, KrisWalkPositions[KrisWalkIndex], 3f * Time.deltaTime);
Kris._PMove.AnimationOverriden = true;
Kris._PMove._anim.SetBool("MOVING", value: true);
Kris._PMove._anim.SetFloat("MOVEMENTX", 0f);
Kris._PMove._anim.SetFloat("MOVEMENTY", 1f);
}
else
{
KrisWalkIndex++;
}
}
else
{
IncrementCutsceneIndex();
MusicManager.PauseMusic();
JigsawJoe.gameObject.SetActive(value: true);
Rudinn_Dojo.flipX = false;
CutsceneSource.PlayOneShot(CutsceneSounds[0]);
}
if (SusieWalkIndex < TargetSusieWalkIndex)
{
if (Susie.transform.position != SusieWalkPositions[SusieWalkIndex])
{
Susie.transform.position = Vector2.MoveTowards(Susie.transform.position, SusieWalkPositions[SusieWalkIndex], 3.1f * Time.deltaTime);
Susie.AnimationOverriden = true;
Susie.SusieAnimator.Play("Walk");
Susie.SusieAnimator.SetFloat("VelocityX", 0f);
Susie.SusieAnimator.SetFloat("VelocityY", 1f);
Susie.SusieAnimator.SetFloat("VelocityMagnitude", 1f);
}
else
{
SusieWalkIndex++;
}
}
if (Kris.transform.position.y > PlayerCamera.transform.position.y)
{
PlayerCamera.FollowPlayerY = true;
}
break;
case 2:
{
Kris._PMove._anim.SetBool("MOVING", value: false);
Kris._PMove._anim.SetFloat("MOVEMENTX", 0f);
Kris._PMove._anim.SetFloat("MOVEMENTY", 0f);
Kris._PMove.RotatePlayerAnim(new Vector2(-1f, 0f));
Susie.SusieAnimator.Play("Idle");
Susie.SusieAnimator.SetFloat("VelocityX", 0f);
Susie.SusieAnimator.SetFloat("VelocityY", 0f);
Susie.SusieAnimator.SetFloat("VelocityMagnitude", 0f);
Susie.RotateSusieToDirection(new Vector2(-1f, 0f));
Vector3 vector3 = new Vector3(-4f, PlayerCamera.transform.position.y, -10f);
if (PlayerCamera.transform.position != vector3)
{
PlayerCamera.transform.position = Vector2.MoveTowards(PlayerCamera.transform.position, vector3, 4f * Time.deltaTime);
break;
}
IncrementCutsceneIndex();
RunFreshChat(CutsceneChats[0], 0, ForcePosition: false, OnBottom: false);
break;
}
case 4:
JigsawJoe.Play("JJ_Dissapointed");
if (JJWalkIndex < JJWalkPositions.Length)
{
if (JigsawJoe.transform.position != JJWalkPositions[JJWalkIndex])
{
JigsawJoe.transform.position = Vector3.MoveTowards(JigsawJoe.transform.position, JJWalkPositions[JJWalkIndex], 8f * Time.deltaTime);
}
else
{
JJWalkIndex++;
}
}
if (!JJHasBegunDelay)
{
JJHasBegunDelay = true;
CutsceneSource.PlayOneShot(CutsceneSounds[3]);
StartCoroutine(JJWalkDelay());
}
if (JJWalkIndex == 2)
{
Kris._PMove.RotatePlayerAnim(new Vector2(0f, -1f));
Susie.RotateSusieToDirection(new Vector2(0f, -1f));
}
break;
case 6:
{
Vector3 vector4 = new Vector3(Kris.transform.position.x, PlayerCamera.transform.position.y, -10f);
if (PlayerCamera.transform.position != vector4)
{
PlayerCamera.transform.position = Vector2.MoveTowards(PlayerCamera.transform.position, vector4, 4f * Time.deltaTime);
break;
}
MusicManager.ResumeMusic();
TargetKrisWalkIndex = 2;
TargetSusieWalkIndex = 2;
if (KrisWalkIndex < TargetKrisWalkIndex)
{
if (Kris.transform.position != KrisWalkPositions[KrisWalkIndex])
{
Kris.transform.position = Vector2.MoveTowards(Kris.transform.position, KrisWalkPositions[KrisWalkIndex], 3f * Time.deltaTime);
Kris._PMove.AnimationOverriden = true;
Kris._PMove._anim.SetBool("MOVING", value: true);
Kris._PMove._anim.SetFloat("MOVEMENTX", 0f);
Kris._PMove._anim.SetFloat("MOVEMENTY", 1f);
}
else
{
KrisWalkIndex++;
}
}
else
{
IncrementCutsceneIndex();
}
if (SusieWalkIndex < TargetSusieWalkIndex)
{
if (Susie.transform.position != SusieWalkPositions[SusieWalkIndex])
{
Susie.transform.position = Vector2.MoveTowards(Susie.transform.position, SusieWalkPositions[SusieWalkIndex], 3.1f * Time.deltaTime);
Susie.AnimationOverriden = true;
Susie.SusieAnimator.Play("Walk");
Susie.SusieAnimator.SetFloat("VelocityX", 0f);
Susie.SusieAnimator.SetFloat("VelocityY", 1f);
Susie.SusieAnimator.SetFloat("VelocityMagnitude", 1f);
}
else
{
SusieWalkIndex++;
}
}
break;
}
case 7:
{
Kris._PMove._anim.SetBool("MOVING", value: false);
Kris._PMove._anim.SetFloat("MOVEMENTX", 0f);
Kris._PMove._anim.SetFloat("MOVEMENTY", 0f);
Kris._PMove.RotatePlayerAnim(new Vector2(1f, 0f));
Susie.SusieAnimator.Play("Idle");
Susie.SusieAnimator.SetFloat("VelocityX", 0f);
Susie.SusieAnimator.SetFloat("VelocityY", 0f);
Susie.SusieAnimator.SetFloat("VelocityMagnitude", 0f);
Susie.RotateSusieToDirection(new Vector2(1f, 0f));
Vector3 vector6 = new Vector3(2f, PlayerCamera.transform.position.y, -10f);
if (PlayerCamera.transform.position != vector6)
{
PlayerCamera.transform.position = Vector2.MoveTowards(PlayerCamera.transform.position, vector6, 4f * Time.deltaTime);
break;
}
IncrementCutsceneIndex();
RunFreshChat(CutsceneChats[1], 0, ForcePosition: false, OnBottom: false);
break;
}
case 9:
{
Kris._PMove._anim.SetBool("MOVING", value: false);
Kris._PMove._anim.SetFloat("MOVEMENTX", 0f);
Kris._PMove._anim.SetFloat("MOVEMENTY", 0f);
Kris._PMove.RotatePlayerAnim(new Vector2(1f, 0f));
Susie.SusieAnimator.Play("Idle");
Susie.SusieAnimator.SetFloat("VelocityX", 0f);
Susie.SusieAnimator.SetFloat("VelocityY", 0f);
Susie.SusieAnimator.SetFloat("VelocityMagnitude", 0f);
Susie.RotateSusieToDirection(new Vector2(1f, 0f));
PlayerCamera.FollowPlayerY = false;
PlayerCamera.FollowPlayerX = false;
Vector3 vector = new Vector3(2f, 18f, -10f);
if (PlayerCamera.transform.position != vector)
{
PlayerCamera.transform.position = Vector3.MoveTowards(PlayerCamera.transform.position, vector, 4f * Time.deltaTime);
break;
}
IncrementCutsceneIndex();
StartCoroutine(TasqueCutscene());
break;
}
case 11:
if (TasqueWalkIndex < TargetTasqueWalkIndex)
{
if (Tasque.transform.position != TasqueWalkPositions[TasqueWalkIndex])
{
Tasque.transform.position = Vector2.MoveTowards(Tasque.transform.position, TasqueWalkPositions[TasqueWalkIndex], 10f * Time.deltaTime);
Tasque.sprite = TasqueMoveSprite;
}
else
{
TasqueWalkIndex++;
}
}
if (TasqueManager.activeSelf && TasqueManagerWalkIndex < TargetTasqueManagerWalkIndex)
{
if (TasqueManager.transform.position != TasqueManagerWalkPositions[TasqueManagerWalkIndex])
{
TasqueManager.transform.position = Vector2.MoveTowards(TasqueManager.transform.position, TasqueManagerWalkPositions[TasqueManagerWalkIndex], 8f * Time.deltaTime);
}
else
{
TasqueManagerWalkIndex++;
}
}
break;
case 12:
TargetTasqueManagerWalkIndex = 2;
if (TasqueManager.activeSelf)
{
if (TasqueManagerWalkIndex < TargetTasqueManagerWalkIndex)
{
if (TasqueManager.transform.position != TasqueManagerWalkPositions[TasqueManagerWalkIndex])
{
TasqueManager.transform.position = Vector2.MoveTowards(TasqueManager.transform.position, TasqueManagerWalkPositions[TasqueManagerWalkIndex], 10f * Time.deltaTime);
}
else
{
TasqueManagerWalkIndex++;
}
}
else
{
IncrementCutsceneIndex();
TasqueManager.SetActive(value: false);
}
}
if (TasqueWalkIndex < TargetTasqueWalkIndex)
{
if (Tasque.transform.position != TasqueWalkPositions[TasqueWalkIndex])
{
Tasque.transform.position = Vector2.MoveTowards(Tasque.transform.position, TasqueWalkPositions[TasqueWalkIndex], 8f * Time.deltaTime);
}
else
{
TasqueWalkIndex++;
}
}
else
{
Tasque.gameObject.SetActive(value: false);
}
break;
case 13:
{
Vector3 vector2 = new Vector3(Kris.transform.position.x, Kris.transform.position.y, -10f);
if (PlayerCamera.transform.position != vector2)
{
PlayerCamera.transform.position = Vector3.MoveTowards(PlayerCamera.transform.position, vector2, 6f * Time.deltaTime);
break;
}
PlayerCamera.FollowPlayerY = true;
RunFreshChat(CutsceneChats[3], 0, ForcePosition: false, OnBottom: false);
IncrementCutsceneIndex();
break;
}
case 15:
TargetKrisWalkIndex = 4;
TargetSusieWalkIndex = 4;
MusicManager.ResumeMusic();
if (KrisWalkIndex < TargetKrisWalkIndex)
{
if (Kris.transform.position != KrisWalkPositions[KrisWalkIndex])
{
Kris.transform.position = Vector2.MoveTowards(Kris.transform.position, KrisWalkPositions[KrisWalkIndex], 3f * Time.deltaTime);
Kris._PMove.AnimationOverriden = true;
Kris._PMove._anim.SetBool("MOVING", value: true);
Kris._PMove._anim.SetFloat("MOVEMENTX", 0f);
Kris._PMove._anim.SetFloat("MOVEMENTY", 1f);
}
else
{
KrisWalkIndex++;
}
}
else
{
IncrementCutsceneIndex();
RunFreshChat(CutsceneChats[4], 0, ForcePosition: true, OnBottom: true);
Kris._PMove.RotatePlayerAnim(new Vector2(0f, 1f));
Kris._PMove._anim.SetBool("MOVING", value: false);
Susie.RotateSusieToDirection(new Vector2(0f, 1f));
Susie.SusieAnimator.Play("Idle");
}
if (SusieWalkIndex < TargetSusieWalkIndex)
{
if (Susie.transform.position != SusieWalkPositions[SusieWalkIndex])
{
Susie.transform.position = Vector2.MoveTowards(Susie.transform.position, SusieWalkPositions[SusieWalkIndex], 3.1f * Time.deltaTime);
Susie.AnimationOverriden = true;
Susie.SusieAnimator.Play("Walk");
Susie.SusieAnimator.SetFloat("VelocityX", 0f);
Susie.SusieAnimator.SetFloat("VelocityY", 1f);
Susie.SusieAnimator.SetFloat("VelocityMagnitude", 1f);
}
else
{
SusieWalkIndex++;
}
}
break;
case 16:
if (SusieWalkIndex < TargetSusieWalkIndex)
{
if (Susie.transform.position != SusieWalkPositions[SusieWalkIndex])
{
Susie.transform.position = Vector2.MoveTowards(Susie.transform.position, SusieWalkPositions[SusieWalkIndex], 3.1f * Time.deltaTime);
Susie.AnimationOverriden = true;
Susie.SusieAnimator.Play("Walk");
Susie.SusieAnimator.SetFloat("VelocityX", 0f);
Susie.SusieAnimator.SetFloat("VelocityY", 1f);
Susie.SusieAnimator.SetFloat("VelocityMagnitude", 1f);
}
else
{
SusieWalkIndex++;
}
}
else
{
Susie.SusieAnimator.SetFloat("VelocityX", 0f);
Susie.SusieAnimator.SetFloat("VelocityY", 0f);
Susie.SusieAnimator.SetFloat("VelocityMagnitude", 0f);
Susie.RotateSusieToDirection(new Vector2(0f, 1f));
Susie.SusieAnimator.Play("Idle");
}
Werewire.position = Vector3.MoveTowards(Werewire.position, Werewire.position + Vector3.down * 40f, 10f * Time.deltaTime);
break;
case 17:
if (Rudinn_Lancer.transform.position != RudinnWalkPositions)
{
Rudinn_Lancer.transform.position = Vector3.MoveTowards(Rudinn_Lancer.transform.position, RudinnWalkPositions, 4f * Time.deltaTime);
}
else
{
IncrementCutsceneIndex();
Rudinn_Lancer.gameObject.SetActive(value: false);
RunFreshChat(CutsceneChats[5], 0, ForcePosition: true, OnBottom: true);
}
if (SusieWalkIndex < TargetSusieWalkIndex)
{
if (Susie.transform.position != SusieWalkPositions[SusieWalkIndex])
{
Susie.transform.position = Vector2.MoveTowards(Susie.transform.position, SusieWalkPositions[SusieWalkIndex], 3.1f * Time.deltaTime);
Susie.AnimationOverriden = true;
Susie.SusieAnimator.Play("Walk");
Susie.SusieAnimator.SetFloat("VelocityX", 0f);
Susie.SusieAnimator.SetFloat("VelocityY", 1f);
Susie.SusieAnimator.SetFloat("VelocityMagnitude", 1f);
}
else
{
SusieWalkIndex++;
}
}
else
{
Susie.SusieAnimator.SetFloat("VelocityX", 0f);
Susie.SusieAnimator.SetFloat("VelocityY", 0f);
Susie.SusieAnimator.SetFloat("VelocityMagnitude", 0f);
Susie.RotateSusieToDirection(new Vector2(0f, 1f));
Susie.SusieAnimator.Play("Idle");
}
Werewire.position = Vector3.MoveTowards(Werewire.position, Werewire.position + Vector3.down * 40f, 10f * Time.deltaTime);
break;
case 19:
TargetSusieWalkIndex = 5;
if (SusieWalkIndex < TargetSusieWalkIndex)
{
if (Susie.transform.position != SusieWalkPositions[SusieWalkIndex])
{
Susie.transform.position = Vector2.MoveTowards(Susie.transform.position, SusieWalkPositions[SusieWalkIndex], 6f * Time.deltaTime);
Susie.AnimationOverriden = true;
Susie.SusieAnimator.Play("Idle");
Susie.SusieAnimator.SetFloat("VelocityX", -1f);
Susie.SusieAnimator.SetFloat("VelocityY", 0f);
Susie.SusieAnimator.SetFloat("VelocityMagnitude", 0f);
Lancer.Play("Lancer_Idle_Right");
}
else
{
SusieWalkIndex++;
}
}
if (Susie.transform.position == SusieWalkPositions[SusieWalkIndex])
{
IncrementCutsceneIndex();
StartCoroutine(LancerSusieHighFive());
}
Werewire.position = Vector3.MoveTowards(Werewire.position, Werewire.position + Vector3.down * 40f, 10f * Time.deltaTime);
break;
case 21:
IncrementCutsceneIndex();
StartCoroutine(RalseiChatDelay());
break;
case 23:
{
Vector3 vector5 = new Vector3(0f, Kris.transform.position.y + 4f, -10f);
PlayerCamera.FollowPlayerY = false;
PlayerCamera.FollowPlayerX = false;
if (PlayerCamera.transform.position != vector5)
{
PlayerCamera.transform.position = Vector3.MoveTowards(PlayerCamera.transform.position, vector5, 4f * Time.deltaTime);
}
if (Ralsei.transform.position != new Vector3(0f, 26.65f, 0f))
{
Ralsei.transform.position = Vector3.MoveTowards(Ralsei.transform.position, new Vector3(0f, 26.65f, 0f), 6f * Time.deltaTime);
Ralsei.Play("Walk");
Ralsei.SetFloat("VelocityX", 0f);
Ralsei.SetFloat("VelocityY", -1f);
Ralsei.SetFloat("VelocityMagnitude", 1f);
}
else
{
Ralsei.Play("Idle");
Ralsei.SetFloat("VelocityX", 0f);
Ralsei.SetFloat("VelocityY", -1f);
Ralsei.SetFloat("VelocityMagnitude", 0f);
}
if (Susie.transform.position != SusieWalkPositions[6])
{
Susie.transform.position = Vector2.MoveTowards(Susie.transform.position, SusieWalkPositions[6], 6f * Time.deltaTime);
Susie.AnimationOverriden = true;
Susie.SusieAnimator.Play("Idle");
Susie.SusieAnimator.SetFloat("VelocityX", 0f);
Susie.SusieAnimator.SetFloat("VelocityY", 1f);
Susie.SusieAnimator.SetFloat("VelocityMagnitude", 0f);
}
if (Kris.transform.position != KrisWalkPositions[4])
{
Kris.transform.position = Vector2.MoveTowards(Kris.transform.position, KrisWalkPositions[4], 3f * Time.deltaTime);
Kris._PMove.AnimationOverriden = true;
Kris._PMove._anim.SetBool("MOVING", value: false);
Kris._PMove._anim.SetFloat("MOVEMENTX", 0f);
Kris._PMove._anim.SetFloat("MOVEMENTY", 1f);
Kris._PMove.RotatePlayerAnim(new Vector2(0f, 1f));
}
if (Kris.transform.position == KrisWalkPositions[4] && Susie.transform.position == SusieWalkPositions[6] && Ralsei.transform.position == new Vector3(0f, 26.65f, 0f) && PlayerCamera.transform.position == vector5)
{
IncrementCutsceneIndex();
StartCoroutine(RalseiWelcomeBackDelay());
RalseiAnim_Wave();
}
break;
}
case 25:
if (LevelTransition != null)
{
LevelTransition.BeginTransition();
LevelTransition = null;
}
if (Ralsei.transform.position != new Vector3(0f, 30f, 0f))
{
Ralsei.transform.position = Vector3.MoveTowards(Ralsei.transform.position, new Vector3(0f, 30f, 0f), 1f * Time.deltaTime);
Ralsei.Play("Walk");
Ralsei.SetFloat("VelocityX", 0f);
Ralsei.SetFloat("VelocityY", 1f);
Ralsei.SetFloat("VelocityMagnitude", 1f);
}
else
{
Ralsei.Play("Idle");
Ralsei.SetFloat("VelocityX", 0f);
Ralsei.SetFloat("VelocityY", 1f);
Ralsei.SetFloat("VelocityMagnitude", 0f);
}
if (Susie.transform.position != SusieWalkPositions[7])
{
Susie.transform.position = Vector2.MoveTowards(Susie.transform.position, SusieWalkPositions[7], 1f * Time.deltaTime);
Susie.AnimationOverriden = true;
Susie.SusieAnimator.Play("Walk");
Susie.SusieAnimator.SetFloat("VelocityX", 0f);
Susie.SusieAnimator.SetFloat("VelocityY", 1f);
Susie.SusieAnimator.SetFloat("VelocityMagnitude", 1f);
}
if (Kris.transform.position != KrisWalkPositions[5])
{
Kris.transform.position = Vector2.MoveTowards(Kris.transform.position, KrisWalkPositions[5], 1f * Time.deltaTime);
Kris._PMove.AnimationOverriden = true;
Kris._PMove._anim.SetBool("MOVING", value: false);
Kris._PMove._anim.SetFloat("MOVEMENTX", 0f);
Kris._PMove._anim.SetFloat("MOVEMENTY", 1f);
Kris._PMove.RotatePlayerAnim(new Vector2(0f, 1f));
}
break;
case 3:
case 5:
case 8:
case 10:
case 14:
case 18:
case 20:
case 22:
case 24:
break;
}
}
public void IncrementCutsceneIndex()
{
CutsceneIndex++;
}
private void RunFreshChat(CHATBOXTEXT text, int index, bool ForcePosition, bool OnBottom)
{
CutsceneChatter.FirstTextPlayed = false;
CutsceneChatter.CurrentIndex = index;
CutsceneChatter.FinishedText = false;
CutsceneChatter.Text = text;
if (ForcePosition)
{
CutsceneChatter.ManualTextboxPosition = true;
CutsceneChatter.OnBottom = OnBottom;
}
CutsceneChatter.RUN();
}
private IEnumerator JJWalkDelay()
{
yield return new WaitForSeconds(3f);
IncrementCutsceneIndex();
RunFreshChat(CutsceneChats[0], 1, ForcePosition: false, OnBottom: false);
}
private IEnumerator TasqueCutscene()
{
yield return new WaitForSeconds(0.5f);
CutsceneSource.PlayOneShot(CutsceneSounds[1]);
Cafe.sprite = Cafe_Open;
Tasque.gameObject.SetActive(value: true);
IncrementCutsceneIndex();
MusicManager.PauseMusic();
Kris._PMove.RotatePlayerAnim(new Vector2(0f, 1f));
Susie.RotateSusieToDirection(new Vector2(0f, 1f));
yield return new WaitForSeconds(1f);
TasqueManager.SetActive(value: true);
yield return new WaitForSeconds(0.35f);
RunFreshChat(CutsceneChats[2], 0, ForcePosition: true, OnBottom: true);
}
private IEnumerator LancerSusieHighFive()
{
MusicManager.StopSong(Fade: true, 0.5f);
Susie.gameObject.SetActive(value: false);
Susie.transform.position = SusieWalkPositions[5];
Lancer.Play("Lancer_HighFive");
yield return new WaitForSeconds(1f / 3f);
CutsceneSource.PlayOneShot(CutsceneSounds[2]);
yield return new WaitForSeconds(1.3333334f);
CutsceneSource.PlayOneShot(CutsceneSounds[2]);
yield return new WaitForSeconds(7f / 12f);
CutsceneSource.PlayOneShot(CutsceneSounds[4]);
yield return new WaitForSeconds(0.75f);
CutsceneSource.PlayOneShot(CutsceneSounds[5]);
yield return new WaitForSeconds(2f);
Susie.gameObject.SetActive(value: true);
Susie.RotateSusieToDirection(new Vector2(0f, -1f));
Lancer.Play("Lancer_Idle_Right");
yield return new WaitForSeconds(0.5f);
Susie.RotateSusieToDirection(new Vector2(-1f, 0f));
RunFreshChat(CutsceneChats[6], 0, ForcePosition: true, OnBottom: true);
MusicManager.PlaySong(MusicLancer, FadePreviousSong: false, 1f);
}
private IEnumerator RalseiChatDelay()
{
MusicManager.StopSong(Fade: true, 0.5f);
yield return new WaitForSeconds(0.5f);
RunFreshChat(CutsceneChats[7], 0, ForcePosition: true, OnBottom: true);
LancerAnim_Idle_Up();
Susie.RotateSusieToDirection(new Vector2(0f, 1f));
}
private IEnumerator RalseiWelcomeBackDelay()
{
MusicManager.PlaySong(MusicCastleTown, FadePreviousSong: false, 1f);
yield return new WaitForSeconds(0.5f);
RunFreshChat(CutsceneChats[8], 0, ForcePosition: true, OnBottom: false);
}
public void LancerAnim_Idle_Down()
{
Lancer.Play("Lancer_Idle_Down");
}
public void LancerAnim_Idle_Right()
{
Lancer.Play("Lancer_Idle_Right");
}
public void LancerAnim_Idle_Up()
{
Lancer.Play("Lancer_Idle_Up");
}
public void LancerAnim_Concerned_Down()
{
Lancer.Play("Lancer_Concerned_Down");
}
public void LancerAnim_Concerned_Right()
{
Lancer.Play("Lancer_Concerned_Right");
}
public void RalseiAnim_Idle_Down()
{
Ralsei.Play("Idle");
Ralsei.SetFloat("VelocityX", 0f);
Ralsei.SetFloat("VelocityY", -1f);
Ralsei.SetFloat("VelocityMagnitude", 0f);
}
public void RalseiAnim_Idle_Right()
{
Ralsei.Play("Idle");
Ralsei.SetFloat("VelocityX", -1f);
Ralsei.SetFloat("VelocityY", 0f);
Ralsei.SetFloat("VelocityMagnitude", 0f);
}
public void RalseiAnim_Wave()
{
Ralsei.Play("Ralsei_Wave");
}
public void RalseiAnim_Laugh()
{
Ralsei.Play("Ralsei_Laugh");
}
public void RalseiAnim_Shock()
{
Ralsei.Play("Ralsei_Shock");
}
public void RalseiAnim_CrazyWalk()
{
Ralsei.Play("Ralsei_CrazyWalk");
}
public void RalseiAnim_Blush_Down()
{
Ralsei.Play("Ralsei_Blush_Down");
}
public void RalseiAnim_Sad_Down()
{
Ralsei.Play("Ralsei_Sad_Down");
}
public void RalseiAnim_Sad_Left()
{
Ralsei.Play("Ralsei_Sad_Left");
}
public void SusieAnim_Idle_Up()
{
Susie.SusieAnimator.Play("Idle");
Susie.SusieAnimator.SetFloat("VelocityX", 0f);
Susie.SusieAnimator.SetFloat("VelocityY", 1f);
Susie.SusieAnimator.SetFloat("VelocityMagnitude", 0f);
}
public void SusieAnim_Scratch()
{
Susie.SusieAnimator.Play("SusieDarkworld_Scratch");
}
public void SusieAnim_Proud_Right()
{
Susie.SusieAnimator.Play("SusieDarkworld_Proud_Right");
}
}