DRHPS/code-csharp/en_US/Effect_RemoveOnFinishAnimation.cs
2025-04-08 11:31:35 +08:00

17 lines
373 B
C#

using UnityEngine;
public class Effect_RemoveOnFinishAnimation : MonoBehaviour
{
[Header("- References -")]
[SerializeField]
private Animator targetAnimator;
private void Update()
{
if (targetAnimator.GetCurrentAnimatorStateInfo(0).normalizedTime >= 1f)
{
Object.Destroy(base.gameObject);
}
}
}