DRHPS/code-csharp/en_US/LivingRoom_SansMusic.cs
2025-04-08 11:31:35 +08:00

22 lines
589 B
C#

using UnityEngine;
public class LivingRoom_SansMusic : MonoBehaviour
{
[SerializeField]
private AudioClip sansSong;
private void Start()
{
LightworldMenu.Instance.CanOpenMenu = false;
DarkworldMenu.Instance.CanOpenMenu = false;
}
public void StartSansMusic()
{
MusicManager.PlaySong(sansSong, FadePreviousSong: false, 0f);
PlayerManager.Instance._PlayerState = PlayerManager.PlayerState.Game;
LightworldMenu.Instance.CanOpenMenu = true;
DarkworldMenu.Instance.CanOpenMenu = false;
}
}