DRHPS/code-csharp/en_US/TRIG_REMOVEGAMEOBJECT.cs
2025-04-08 11:31:35 +08:00

19 lines
435 B
C#

using UnityEngine;
public class TRIG_REMOVEGAMEOBJECT : MonoBehaviour
{
public GameObject[] Objects;
private void OnTriggerEnter2D(Collider2D other)
{
if ((bool)other.GetComponent<PlayerManager>())
{
GameObject[] objects = Objects;
for (int i = 0; i < objects.Length; i++)
{
Object.Destroy(objects[i]);
}
}
}
}