DRHPS/code-csharp/en_US/TS_ShelterLit.cs
2025-04-08 11:31:35 +08:00

30 lines
807 B
C#

using System.Collections;
using UnityEngine;
public class TS_ShelterLit : MonoBehaviour
{
[Header("-- References --")]
[SerializeField]
private GameObject BlackFade;
[SerializeField]
private AudioClip snd_noise;
private void Start()
{
LightworldMenu.Instance.CanOpenMenu = false;
LightworldMenu.Instance.AllowInput = false;
StartCoroutine(Cutscene());
}
private IEnumerator Cutscene()
{
yield return new WaitForSeconds(1.5f);
BlackFade.SetActive(value: false);
CutsceneUtils.PlaySound(snd_noise);
LightworldMenu.Instance.CanOpenMenu = true;
LightworldMenu.Instance.AllowInput = true;
PlayerManager.Instance._PlayerState = PlayerManager.PlayerState.Game;
}
}