DRHPS/code-csharp/en_US/UprankVideoScene_Cutscene.cs
2025-04-08 11:31:35 +08:00

44 lines
869 B
C#

using System.Collections;
using UnityEngine;
public class UprankVideoScene_Cutscene : MonoBehaviour
{
public Animator UprankAnimator;
public INT_Chat CutsceneChatter;
private void Start()
{
StartCoroutine(ChatRunDelay());
}
private void Update()
{
if (CutsceneChatter.FinishedText)
{
Object.Destroy(base.gameObject);
}
}
private IEnumerator ChatRunDelay()
{
yield return new WaitForSeconds(9.5f);
CutsceneChatter.RUN();
}
public void UprankAnim_Idle()
{
UprankAnimator.Play("Uprank_Idle");
}
public void UprankAnim_Shrug()
{
UprankAnimator.Play("Uprank_Shrug");
}
public void UprankAnim_HandsTogether()
{
UprankAnimator.Play("Uprank_HandsTogether");
}
}