DRHPS/strings/mtext.json
2025-04-18 19:06:36 +08:00

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{
"00-A Introduction-sharedassets2.assets-511-LogName-1": "00-A \"INTRODUCTION\"",
"00-B Discovery-sharedassets2.assets-512-LogName-1": "00-B \"DISCOVERY\"",
"01-A Scope Creep-sharedassets2.assets-513-LogName-1": "01-A \"SCOPE CREEP\"",
"01-B DARKER-sharedassets2.assets-514-LogName-1": "01-B \"DARKER\"",
"AprilFools25-sharedassets2.assets-520-HypothesisName-1": "OUTLAWED",
"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "This town ain't big enough for the three of us!",
"AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "What if Chapter 3 of DELTARUNE included a secret boss that had a distinct cowboy/western theming? Additionally, what if Asgore accompanied us in this darkworld too?",
"AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "this Hypothetical was written before DELTARUNE\nChapters 3 & 4's release",
"BallOfJunk-sharedassets3.assets-247-ItemName-1": "Ball of Junk",
"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "Heals 50HP",
"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "This is an Item!",
"BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "Check",
"BOOTUP_Manager-level22-123-BIOSText-1": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK",
"Cell Phone-sharedassets8.assets-12-ItemName-1": "Cell Phone",
"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "It can be used to make calls.",
"CH3Opening-sharedassets2.assets-521-HypothesisName-1": "Behind The Scenes",
"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.",
"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "How could the intro to DELTARUNE Chapter 3 play out with the information that we've gathered over its development.",
"ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "Concluding Melody",
"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "A short and sweet final tune at the end of your adventure.",
"ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "What would the final credits to DELTARUNE look and sound like, assuming the game has a happy ending.",
"ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "this Hypothetical was written before DELTARUNE Chapters 3 & 4's release",
"ConnectionIssues-sharedassets2.assets-515-LogName-1": "Connection Issues",
"Dark Candy-sharedassets39.assets-514-ItemName-1": "Dark Candy",
"Dark Candy-sharedassets39.assets-514-BattleInfo-1": "Heals 40HP",
"Dark Candy-sharedassets39.assets-514-TopbarInfo-1": "Heals 40 HP. A red-and-black star that tastes like marshmellows.",
"Dark Candy-sharedassets39.assets-514-SusieItemUsed_SusieDialogue-1": "Yeahh!! That's good!",
"Dark Candy-sharedassets39.assets-514-RalseiItemUsed_SusieDialogue-1": "Hey, feed ME!",
"Dark Candy-sharedassets39.assets-514-RalseiItemUsed_RalseiDialogue-1": "Yummy!!! Marshmallows!!",
"DevelopmentInsightPart1-sharedassets2.assets-503-ItemTitle-1": "Developer Insight Part 1",
"DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "Developer Insight Part 2",
"DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "Developer Insight Part 3",
"DRHDebugManager-level0-1623-controls-1": "\n---------------------------------------\n<color=yellow>DEBUG CONTROLS</color>\n\nB+D+Enter = Debug mode (Toggleable)\nB+D+P = Toggle Output Log (Toggleable)\nB+D+G = 100x Speed (Toggleable)\nB+D+H = 0.1x Speed (Toggleable)\nF8 = Save previous error to TXT file\nALT+F4 = Unlock all secrets and logs\nKey_Up = Refresh Current Chatbox\nKey_Left = Advance Backwards in Chatbox",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "A Prophecy Foretold",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "A legend prophesied has finally reached its somber conclusion.",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "What if the fountain located within supply closet had to be sealed in order for the balance between Light and Dark to be restored?",
"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "Talk to all townsfolk",
"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "Solve Rouxls's puzzle",
"FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "Free Drinks",
"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "ICE-E's is offering free drinks for all paying customers!",
"FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "What if the (as of writing) unnamed cup character first teased in the DELTARUNE Winter 2024 Newsletter was an enemy you fought in the Dark World?",
"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "Defeat the Sipletts with violence",
"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "Resolve the battle peacefully",
"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "Take zero damage the entire battle",
"FunFacts1-sharedassets2.assets-506-ItemTitle-1": "Fun Facts",
"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "V-Sync",
"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!",
"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "Menu",
"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "The key to open either the light or darkworld MENU.",
"GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "Right",
"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "The key to move RIGHT.",
"GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "Simplify SFX",
"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "Adjusts/Disables some effects and other performance heavy audio filters.",
"GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "Instant Text",
"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "Disables the typing effect in most textboxes.",
"GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "Master Volume",
"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "Volume of everything.",
"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "Revert",
"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "Resets all keybindings to default.",
"GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "Fullscreen",
"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "Toggle between whether the game window takes up your entire monitor or not",
"GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "Effect Volume",
"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "Volume of Effects.",
"GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "Sprint",
"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.",
"GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "Down",
"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "The key to move DOWN.",
"GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "No Character Fonts",
"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.",
"GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "Dyslexic Fonts",
"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)",
"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "Left",
"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "The key to move LEFT.",
"GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "Music Volume",
"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "Volume of the Music.",
"GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "Simplify VFX",
"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "Adjusts visual effects to improve performance and reduce intensity.",
"GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "Auto Run",
"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "Automatically makes you sprint, the sprint key will make you walk instead.",
"GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "Cancel",
"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "The key to CANCEL, for example finishing a line of dialogue.",
"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "<size=52>Dialogue Volume</size>",
"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "Volume of the Dialogue.",
"GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "Pause",
"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "The key to PAUSE.",
"GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "Up",
"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "The key to move UP.",
"GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "Confirm",
"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "The key to CONFIRM action, for example interacting with a sign.",
"GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "Simulation Seed",
"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "Tuning this Value could be quite Fun.",
"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)",
"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "Postcard",
"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "It's a birthday postcard with \"Goodbye\" plastered ontop.",
"ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "Pizza Slice",
"ICE-E Pizza-sharedassets3.assets-256-BattleInfo-1": "Heals 30HP",
"ICE-E Pizza-sharedassets3.assets-256-TopbarInfo-1": "Heals 30 HP. A soggy slice of pizza that smells peculiar.",
"LevelSetup-level10-169-LargeImageText-1": "DELTARUNE - Hypothesis",
"LevelSetup-level10-169-State-1": "Castle Town",
"LevelSetup-level10-169-Details-1": "In Hypothetical: A Prophecy Foretold",
"LevelSetup-level10-169-VesselText-1": "* (A vessel, it's disheartened.)",
"LevelSetup-level2-1866-State-1": "[REDACTED]",
"LevelSetup-level2-1866-Details-1": "In the Main Menu",
"LevelSetup-level2-1866-VesselText-1": "* (It's unresponsive.)",
"LevelSetup-level23-207-State-1": "School Supply Closet",
"LevelSetup-level23-207-VesselText-1": "* (A vessel, it's struggling.)",
"LevelSetup-level3-213-State-1": "Sans and ???????'s house",
"LevelSetup-level3-213-Details-1": "In Hypothetical: Overworlds and Ogres",
"LevelSetup-level3-213-VesselText-1": "* (A vessel, it's intrigued.)",
"LevelSetup-level32-343-State-1": "Castle town",
"LevelSetup-level33-93-State-1": "Outside The Shelter",
"LevelSetup-level33-93-Details-1": "In Hypothetical: Taking Shelter",
"LevelSetup-level33-93-VesselText-1": "* (A vessel, It's worried.)",
"LevelSetup-level34-106-State-1": "Inside The Shelter",
"LevelSetup-level34-106-VesselText-1": "* (A vessel, It's cold.)",
"LevelSetup-level35-155-VesselText-1": "* (A vessel, it's whole.)",
"LevelSetup-level36-83-VesselText-1": "* (A vessel, It's confident.)",
"LevelSetup-level38-114-State-1": "Watching the Credits",
"LevelSetup-level38-114-Details-1": "In Hypothetical: Concluding Melody",
"LevelSetup-level38-114-VesselText-1": "* (A vessel, It's coordinated.)",
"LevelSetup-level39-339-State-1": "ICE-E's Darkworld Pizzeria",
"LevelSetup-level39-339-Details-1": "In Hypothetical: Free Drinks",
"LevelSetup-level39-339-VesselText-1": "* (A vessel, it's thirsty.)",
"LevelSetup-level41-20-State-1": "ERROR! UNKOWN SCENE",
"LevelSetup-level41-20-Details-1": "ERROR! UNKOWN PLACE",
"LevelSetup-level41-20-VesselText-1": "* (A vessel, It's NULL.)",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-4": "Fillow",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-5": "Special Thanks",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-6": "Abbie Gonzalez",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-1": "Role:\nDirector, Lead Programmer, Lead Writer, Sprite Artist\n\n\n\" i make video games \"",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-2": "Role:\nPlaytester\n\n\" chara apparition in sans's room \"",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "Role:\nMusician,Writer ,Playtester\n\n\" i remember you're <color=green>game development</color> \"",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "Role:\nIdeator\n\n\" The first rule is cardio? Now I get it..................... \"",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "Created of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com",
"MainMenu_SectionManager-level2-1671-ThisControlText-1": "</A - Left | Z - Confirm | X - Return | Right - D/>",
"MainMenu_SectionManager-level2-1701-ThisControlText-1": "</A - Left | Z - Confirm | Right - D/>",
"MainMenu_SectionManager-level2-1775-ThisControlText-1": "Down Arrow/S - Down | X - Return | Up - W/Up Arrow",
"MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "Overworlds and Ogres",
"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "Meet a new friend and set off on a grand adventure(s)!",
"MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "What would an in-universe interaction with the (as of writing) still undisclosed Papyrus be like? This is assuming that he isn't some sort of villainous foe.",
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "Ambush the mysterious Brother",
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "Greet the Mysterious Brother",
"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "Find a snack for Susie",
"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "Successfully obtain the Mystical Artifact",
"MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "Meeting Sans's Brother",
"MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "hi dataminers, this hypothetical was cut cause it was a bland reskin of another.\n\nit was just like scary \"oo this hypothetical but glitchy!!\"\n\nand the end instead of papyrus it was prunsel AHH SCARY!!\n\nidk how broken it is, too lazy to test. it was made quite early on in development though, a long time before the whole simulation and hypoaster stuff.",
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "Find anomalies",
"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "Meet the Mysterious Brother",
"MonstersAreWeak-sharedassets2.assets-516-LogName-1": "Monsters Are Weak",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "... Return",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-3": "MagicFroge",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-4": "Sooski",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-5": "trashei",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-1": "Director, Composer, Programmer, Writer, 2D/3D Art\n\n\" I think I miss my low-poly ps1 retro artstyle indie horror games... \"",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-2": "Composer, Writing Assistance, Playtester\n\n\" i remember you're <color=green>game development</color> \"",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-3": "<size=32>Composer</size>\n<size=24>(Character sprite by Sooski)</size>\n\n\" Composing for this project and having my music reach more than a few people has been an absolute honor. Keep on doing the things you love, and thanks for listening along! \"\n",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-4": "<size=32>Composer</size>\n<size=24>(Character sprite by Sooski)</size>\n\n\" THIS FORM- THIS HORRIBLE FORM... ONE DAY I WILL BREAK FREE!!\n\n\nIN THE MEANTIME, PLEASE ACCEPT MY GRATITUDE FOR GIVING THIS LITTLE WORLD OF OURS A CHANCE- THE SIGHTS AND SOUNDS, THE HIGHS AND LOWS. DO COME BACK AGAIN SOMETIME...\n\n\nWE WILL ALWAYS BE MAKING, MAKING AND MAKING AGAIN!! \"\n",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-5": "Playtester\n\n\" chara apparition in sans's room \"",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-6": "Playtester\n\n\" The first rule is cardio? Now I get it..................\"",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-7": "Creator of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-1": "Old Icons/Logos",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-2": "UNDEREVENT 2024 Behind the scenes",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-3": "Development Insight Part 1",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-4": "Development Insight Part 2",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-5": "Development Insight Part 3",
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionName-1": "Heal Prayer",
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionDescription-1": "Heal Ally",
"Noelle_IceShock-sharedassets0.assets-2545-ActionName-1": "IceShock",
"Noelle_IceShock-sharedassets0.assets-2545-ActionDescription-1": "Damage <br>w/ ICE",
"Noelle_SleepMist-sharedassets0.assets-2546-ActionName-1": "SleepMist",
"Noelle_SleepMist-sharedassets0.assets-2546-ActionDescription-1": "<size=50>Spare TIRED foes</size>",
"OldItems-sharedassets2.assets-507-ItemDescription-1": "Older icons and logos before the \"everythings simulated in a computer\" idea.",
"Outlawed-sharedassets2.assets-536-HypothesisName-1": "Outlawed",
"Outlawed-sharedassets2.assets-536-HypothesisDescription-1": "What if Chapter 3 of DELTARUNE included a secret boss that had a distinct cowboy/western theming? Additionally, what if Asgore accompanied us in the darkworld too?",
"Ralsei_Pacify-sharedassets0.assets-2548-ActionName-1": "Pacify",
"Ralsei_Pacify-sharedassets0.assets-2548-ActionDescription-1": "Spare TIRED foes",
"Reflecting-sharedassets2.assets-517-LogName-1": "Reflecting",
"ShelterKeys-sharedassets33.assets-22-ItemName-1": "Stolen Keyring",
"Siplett_Cheers-sharedassets39.assets-420-ActionName-1": "Cheers",
"Siplett_CheersX-sharedassets39.assets-421-ActionName-1": "Cheers-X",
"successfulHostNote-sharedassets2.assets-519-LogName-1": "Successful Host Integration",
"Susie_RudeBuster-sharedassets0.assets-2549-ActionName-1": "Rude Buster",
"Susie_RudeBuster-sharedassets0.assets-2549-ActionDescription-1": "Rude Damage",
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "UltimatHeal",
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "Best healing",
"TakingShelter-sharedassets2.assets-537-HypothesisName-1": "Taking Shelter",
"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "Entering the town shelter, you are given a lot of time to reflect on yourself.",
"TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "What if at some point the \"Vessel\" and Kris had a heart to heart where they could \"talk\" to eachother.",
"TextMeshPro-level0-1343-m_text-1": "GIVE UP",
"TextMeshPro-level0-1344-m_text-1": "CONTINUE",
"TextMeshPro-level21-64-m_text-1": "the <link=\"shake\">sheriff</link>",
"TextMeshPro-level38-100-m_text-1": "<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r",
"TextMeshPro-level38-101-m_text-1": "<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara",
"TextMeshPro-level38-102-m_text-1": "<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi",
"TextMeshPro-level38-103-m_text-1": "<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell",
"TextMeshPro-level38-104-m_text-1": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson",
"TextMeshPro-level38-105-m_text-1": "<color=#222222>-Fangamer Testing-</color>",
"TextMeshPro-level38-106-m_text-1": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore",
"TextMeshPro-level38-107-m_text-1": "<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!",
"TextMeshPro-level38-108-m_text-1": "<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama",
"TextMeshPro-level38-109-m_text-1": "<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone",
"TextMeshPro-level38-110-m_text-1": "<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n",
"TextMeshPro-level38-111-m_text-1": "<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n",
"TextMeshPro-level38-112-m_text-1": "\rBy Toby Fox\r\n",
"TextMeshPro-level38-98-m_text-1": "<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]",
"TextMeshPro-level38-99-m_text-1": "<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi",
"TextMeshPro-level40-59-m_text-1": "welcome to my awesome battle test room",
"TextMeshPro-level48-20-m_text-1": "<size=10><color=yellow>Disclaimer!</size></color>\nThis is a DELTARUNE Fangame that is still \nin active development.\n\nPlease make sure to check out and support DELTARUNE itself once it officially fully releases!\n",
"TextMeshProUGUI-level0-1345-m_text-1": "Placeholder",
"TextMeshProUGUI-level0-1346-m_text-1": "KEY",
"TextMeshProUGUI-level0-1348-m_text-1": "ARMOR: Bandage",
"TextMeshProUGUI-level0-1349-m_text-1": "Resume\n",
"TextMeshProUGUI-level0-1351-m_text-1": "HP",
"TextMeshProUGUI-level0-1353-m_text-1": "Are you really sure you want to restart the battle?",
"TextMeshProUGUI-level0-1354-m_text-1": "---------",
"TextMeshProUGUI-level0-1357-m_text-1": "Selfless",
"TextMeshProUGUI-level0-1363-m_text-1": "0",
"TextMeshProUGUI-level0-1364-m_text-1": "ACCESSIBILITY",
"TextMeshProUGUI-level0-1365-m_text-1": "Yes",
"TextMeshProUGUI-level0-1368-m_text-1": "MONEY: 0",
"TextMeshProUGUI-level0-1370-m_text-1": "Defense",
"TextMeshProUGUI-level0-1374-m_text-1": "EXP: 0",
"TextMeshProUGUI-level0-1375-m_text-1": "100%",
"TextMeshProUGUI-level0-1378-m_text-1": "Item Info",
"TextMeshProUGUI-level0-1381-m_text-1": "GAME",
"TextMeshProUGUI-level0-1386-m_text-1": "Dice Brace",
"TextMeshProUGUI-level0-1388-m_text-1": "ITEM",
"TextMeshProUGUI-level0-1389-m_text-1": "1\n",
"TextMeshProUGUI-level0-1392-m_text-1": "STAT\n\n",
"TextMeshProUGUI-level0-1393-m_text-1": "CONTROLS",
"TextMeshProUGUI-level0-1395-m_text-1": "Magic:",
"TextMeshProUGUI-level0-1396-m_text-1": "0%",
"TextMeshProUGUI-level0-1401-m_text-1": "WEAPON: Pencil",
"TextMeshProUGUI-level0-1402-m_text-1": "SETTINGS",
"TextMeshProUGUI-level0-1403-m_text-1": "(No ability.)",
"TextMeshProUGUI-level0-1405-m_text-1": "10",
"TextMeshProUGUI-level0-1411-m_text-1": "MERCY",
"TextMeshProUGUI-level0-1414-m_text-1": "Dialogue Volume",
"TextMeshProUGUI-level0-1415-m_text-1": "TOSS",
"TextMeshProUGUI-level0-1416-m_text-1": "Call Berdly",
"TextMeshProUGUI-level0-1427-m_text-1": "Call Home",
"TextMeshProUGUI-level0-1429-m_text-1": "USE",
"TextMeshProUGUI-level0-1430-m_text-1": "-- Revert to Default --",
"TextMeshProUGUI-level0-1431-m_text-1": "??% TP",
"TextMeshProUGUI-level0-1434-m_text-1": "13/03/2025 Playtest Build",
"TextMeshProUGUI-level0-1435-m_text-1": "13",
"TextMeshProUGUI-level0-1436-m_text-1": "\"Kris\"",
"TextMeshProUGUI-level0-1443-m_text-1": "Return To Menu",
"TextMeshProUGUI-level0-1446-m_text-1": "USE INFO DROP",
"TextMeshProUGUI-level0-1449-m_text-1": "AT 10(1)",
"TextMeshProUGUI-level0-1450-m_text-1": "8",
"TextMeshProUGUI-level0-1452-m_text-1": "Iron Shackle",
"TextMeshProUGUI-level0-1453-m_text-1": "Kris",
"TextMeshProUGUI-level0-1460-m_text-1": "NEXT: 10",
"TextMeshProUGUI-level0-1462-m_text-1": "20/20",
"TextMeshProUGUI-level0-1463-m_text-1": "No\n",
"TextMeshProUGUI-level0-1466-m_text-1": "Call Sans",
"TextMeshProUGUI-level0-1467-m_text-1": "Restart Battle",
"TextMeshProUGUI-level0-1468-m_text-1": "Defense:",
"TextMeshProUGUI-level0-1473-m_text-1": "ACT",
"TextMeshProUGUI-level0-1484-m_text-1": "Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.",
"TextMeshProUGUI-level0-1490-m_text-1": "New Text",
"TextMeshProUGUI-level0-1494-m_text-1": "Everybody Weapon",
"TextMeshProUGUI-level0-1499-m_text-1": "HP 20 / 20",
"TextMeshProUGUI-level0-1501-m_text-1": "LV 1",
"TextMeshProUGUI-level0-1503-m_text-1": "AUDIO",
"TextMeshProUGUI-level0-1506-m_text-1": "Options",
"TextMeshProUGUI-level0-1511-m_text-1": "DF 10(0)",
"TextMeshProUGUI-level0-1512-m_text-1": "Attack:",
"TextMeshProUGUI-level0-1521-m_text-1": "Heals 40 HP. A red-and-black star that tastes like marshmellows",
"TextMeshProUGUI-level0-1522-m_text-1": "<scale=0.5> </scale>~",
"TextMeshProUGUI-level0-1524-m_text-1": "LV7 Leader\nCommands the party with various ACTs",
"TextMeshProUGUI-level0-1527-m_text-1": "D$",
"TextMeshProUGUI-level0-1532-m_text-1": "CALL",
"TextMeshProUGUI-level2-1446-m_text-1": "Press anything",
"TextMeshProUGUI-level2-1448-m_text-1": " ||||||||||||",
"TextMeshProUGUI-level2-1451-m_text-1": "||",
"TextMeshProUGUI-level2-1452-m_text-1": "-----------------------------------",
"TextMeshProUGUI-level2-1454-m_text-1": "----------------------------",
"TextMeshProUGUI-level2-1459-m_text-1": "X3",
"TextMeshProUGUI-level2-1461-m_text-1": "Kris and Susies return to castle town only to find it in a state of disarray!\n\nA legend foretold is finally reaching it's end.",
"TextMeshProUGUI-level2-1463-m_text-1": "Meeting Sans' Brother\n",
"TextMeshProUGUI-level2-1465-m_text-1": "|||||",
"TextMeshProUGUI-level2-1466-m_text-1": "CROSS-DEPTHS CONNECTION",
"TextMeshProUGUI-level2-1468-m_text-1": "WRITTEN BEFORE DELTARUNE\nCHAPTERS 3 & 4",
"TextMeshProUGUI-level2-1469-m_text-1": "Nonsense",
"TextMeshProUGUI-level2-1474-m_text-1": "Hypotheticals that aim to be believable scenarios that could theoretically happen in DELTARUNE.",
"TextMeshProUGUI-level2-1480-m_text-1": "Logs",
"TextMeshProUGUI-level2-1483-m_text-1": "---------------------------",
"TextMeshProUGUI-level2-1486-m_text-1": "-----------------------------------\n| |",
"TextMeshProUGUI-level2-1487-m_text-1": "Hypotheticals",
"TextMeshProUGUI-level2-1488-m_text-1": "Goals",
"TextMeshProUGUI-level2-1489-m_text-1": " \\n\\n|||||||||||",
"TextMeshProUGUI-level2-1495-m_text-1": "___________________\n",
"TextMeshProUGUI-level2-1497-m_text-1": "______________",
"TextMeshProUGUI-level2-1498-m_text-1": "Hypotheticals that have no bounds, Expect abhorrent stupidity and tomfoolery!",
"TextMeshProUGUI-level2-1502-m_text-1": "____________________\n",
"TextMeshProUGUI-level2-1508-m_text-1": "4500$",
"TextMeshProUGUI-level2-1513-m_text-1": "------------",
"TextMeshProUGUI-level2-1517-m_text-1": "</A - Left | Z - Confirm | X - Return | Right - D\\>",
"TextMeshProUGUI-level2-1520-m_text-1": "\"I'm Wing Gambler! the royal spender.\"",
"TextMeshProUGUI-level2-1525-m_text-1": "Serious",
"TextMeshProUGUI-level2-1528-m_text-1": "Press and hold <color=yellow>DELETE</color> to\nreset your save data",
"TextMeshProUGUI-level2-1540-m_text-1": "",
"TextMeshProUGUI-level2-1542-m_text-1": " 1 USER(S) - HOST",
"TextMeshProUGUI-level2-1545-m_text-1": "Trashei\n",
"TextMeshProUGUI-level2-1550-m_text-1": "Credits",
"TextMeshProUGUI-level2-1553-m_text-1": "Enter text...",
"TextMeshProUGUI-level2-1559-m_text-1": "Z to Begin\nX to Return",
"TextMeshProUGUI-level2-1562-m_text-1": "150$",
"TextMeshProUGUI-level2-1566-m_text-1": "(10$ per spin)",
"TextMeshProUGUI-level2-1568-m_text-1": "W.D GAMBLING",
"TextMeshProUGUI-level2-1570-m_text-1": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind it's door..",
"TextMeshProUGUI-level2-1579-m_text-1": "1500$",
"TextMeshProUGUI-level2-1594-m_text-1": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..",
"TextMeshProUGUI-level2-1596-m_text-1": "This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!",
"TextMeshProUGUI-level2-1602-m_text-1": "Extras",
"TextMeshProUGUI-level2-1612-m_text-1": "----$",
"TextMeshProUGUI-level2-1614-m_text-1": "30$",
"TextMeshProUGUI-level2-1621-m_text-1": "-> Return",
"TextMeshProUGUI-level2-1624-m_text-1": "||||||||||",
"TextMeshProUGUI-level2-1635-m_text-1": "525$",
"TextMeshProUGUI-level2-1638-m_text-1": "->",
"TextMeshProUGUI-level2-1651-m_text-1": "End of the DELTARUNE",
"TextMeshProUGUI-level2-1654-m_text-1": "V0.0.2",
"TextMeshProUGUI-level37-47-m_text-1": "New log unlocked",
"TextMeshProUGUI-level37-49-m_text-1": "Hypothesis Completed!",
"TextMeshProUGUI-level37-50-m_text-1": "\\n||||||||||||||",
"TextMeshProUGUI-level37-51-m_text-1": "--------------------",
"TextMeshProUGUI-level50-1573-m_text-1": "April 14th",
"TextMeshProUGUI-level50-1574-m_text-1": "<link=\"shake\">(Hopefully)</link>",
"TextMeshProUGUI-level50-1575-m_text-1": "Sheriff Longshot",
"TextMeshProUGUI-level50-1576-m_text-1": "<color=yellow>REAL Content Update 1</color>\nNew Hypothetical \"The ROARING Begins\"\nImprovements to previous Hypotheticals\nAnd MORE!!",
"TextMeshProUGUI-sharedassets0.assets-2616-m_text-1": "90",
"TextMeshProUGUI-sharedassets0.assets-2618-m_text-1": "placeholder",
"TextMeshProUGUI-sharedassets0.assets-2667-m_text-1": "PlaceHolder",
"TextMeshProUGUI-sharedassets0.assets-2674-m_text-1": "MemberName",
"TextMeshProUGUI-sharedassets2.assets-542-m_text-1": "2 x 45\n",
"TextMeshProUGUI-sharedassets2.assets-543-m_text-1": "CONNECTION ISSUES",
"TextMeshProUGUI-sharedassets2.assets-544-m_text-1": "The Sound of Nothing",
"TextMeshProUGUI-sharedassets2.assets-545-m_text-1": "REFLECTING",
"TextMeshProUGUI-sharedassets2.assets-546-m_text-1": "MONSTERS ARE WEAK",
"TextMeshProUGUI-sharedassets2.assets-547-m_text-1": "SUCCESSFUL HOST FOUND",
"TextMeshProUGUI-sharedassets2.assets-548-m_text-1": "* what did I do?????",
"TextMeshProUGUI-sharedassets2.assets-549-m_text-1": "Experiment Design",
"TextMeshProUGUI-sharedassets2.assets-551-m_text-1": "Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.",
"TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMULATION ABRUPTLY CRASHED.\n\nTHE ONLY THING WE MANAGED TO SEE BRIEFLY WAS A GLOOMY, STONY ENVIRONMENT SHROUDED IN DARKNESS. ",
"TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?",
"TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERATED BY THE SIMULATION AND NOT THE RESULT OF ANY EXTERNAL MALFUNCTION.\n\nTHIS WOULD EXPLAIN THE PERFORMANCE ISSUES WE'VE ENCOUNTERED IN THE PAST. FROM WHAT WE CURRENTLY KNOW, IT'S CLEAR THE SIMULATION IS GENERATING TWO or more SEPARATE WORLDS.",
"TextMeshProUGUI-sharedassets2.assets-564-m_text-1": "I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!",
"TextMeshProUGUI-sharedassets2.assets-565-m_text-1": "Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing",
"TextMeshProUGUI-sharedassets2.assets-566-m_text-1": "I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.",
"TextMeshProUGUI-sharedassets2.assets-567-m_text-1": "After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.",
"TextMeshProUGUI-sharedassets2.assets-572-m_text-1": "IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.",
"TextMeshProUGUI-sharedassets2.assets-573-m_text-1": "<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.",
"TextMeshProUGUI-sharedassets2.assets-574-m_text-1": "- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.",
"TextMeshProUGUI-sharedassets2.assets-575-m_text-1": "<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!",
"TextMeshProUGUI-sharedassets2.assets-576-m_text-1": "<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.",
"TextMeshProUGUI-sharedassets2.assets-578-m_text-1": "\"INTRODUCTION\"",
"TextMeshProUGUI-sharedassets2.assets-579-m_text-1": "\"SCOPE CREEP\"",
"TextMeshProUGUI-sharedassets2.assets-580-m_text-1": "\"DISCOVERY\"",
"TextMeshProUGUI-sharedassets2.assets-581-m_text-1": "\"DARKER\"",
"TextMeshProUGUI-sharedassets2.assets-585-m_text-1": "1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.",
"TextMeshProUGUI-sharedassets2.assets-587-m_text-1": "Expected Result(s)",
"TextMeshProUGUI-sharedassets2.assets-588-m_text-1": "EXPERIMENT LOG-00-A",
"TextMeshProUGUI-sharedassets2.assets-589-m_text-1": "EXPERIMENT LOG-01-A",
"TextMeshProUGUI-sharedassets2.assets-590-m_text-1": "EXPERIMENT LOG-00-B",
"TextMeshProUGUI-sharedassets2.assets-591-m_text-1": "EXPERIMENT LOG-01-B",
"TextMeshProUGUI-sharedassets2.assets-601-m_text-1": "- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ",
"TextMeshProUGUI-sharedassets2.assets-602-m_text-1": "We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!",
"TextMeshProUGUI-sharedassets2.assets-603-m_text-1": "Hypothesis",
"TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "Objective",
"TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "Logged Information",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "The ANGEL'S HEAVEN",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "A disturbance within the darkworld leads the party into their most dangerous confrontation.\n",
"UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "Behind the scenes of the 3D shots in the UE 2024 trailer."
}