19 lines
531 B
C#
19 lines
531 B
C#
using UnityEngine;
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public class AprilFools_EnvironmentScrolling : MonoBehaviour
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{
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public float ScrolLSpeed = 48f;
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[SerializeField]
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private float WrapDistance = -819f;
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private void Update()
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{
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base.transform.position += Vector3.back * ScrolLSpeed * Time.deltaTime;
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if (base.transform.position.z < WrapDistance)
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{
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base.transform.position = new Vector3(base.transform.position.x, base.transform.position.y, 0f - base.transform.position.z);
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}
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}
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}
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