31 lines
770 B
C#
31 lines
770 B
C#
using System;
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using UnityEngine;
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[Serializable]
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[CreateAssetMenu(fileName = "hypothesis", menuName = "Deltaswap/Hypothesis", order = 1)]
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public class Hypothesis : ScriptableObject
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{
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public string HypothesisName;
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[SerializeField]
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public int HypothesisStartingScene;
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[TextArea]
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public string HypothesisTagline;
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[TextArea]
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public string HypothesisDescription;
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public Sprite HypothesisMenuSprite;
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public HypothesisGoal[] HypothesisGoals;
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public string TimeWhenWritten = "this Hypothetical was written before DELTARUNE\r\nChapters 3 & 4's release";
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public bool HypotheticalReleased;
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public CollectibleLog LogRewardedOnCompletion;
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public CollectibleLog LogRewardedOnGoalsCompleted;
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}
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