19 lines
491 B
C#
19 lines
491 B
C#
using System;
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using UnityEngine;
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[Serializable]
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[CreateAssetMenu(fileName = "hypothesisgoal", menuName = "Deltaswap/HypothesisGoal", order = 1)]
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public class HypothesisGoal : ScriptableObject
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{
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[TextArea]
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public string GoalHint;
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public int RequiredTasks;
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[Header("Will start as \"HypothesisGoal_\"")]
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public string GoalPlayprefName;
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[Header("Hypothetical this goal will be in, used for tracking logs")]
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public Hypothesis ParentHypothesis;
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}
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