DRHPS/code-csharp/en_US/SPR_Scrolling.cs
2025-04-08 11:31:35 +08:00

25 lines
507 B
C#

using UnityEngine;
public class SPR_Scrolling : MonoBehaviour
{
[Header("-- Variables --")]
[SerializeField]
private Material TargetMaterial;
[SerializeField]
private Vector2 ScrollSpeed;
private Vector2 scroll;
private void Start()
{
TargetMaterial = GetComponent<SpriteRenderer>().material;
}
private void Update()
{
scroll += ScrollSpeed * Time.deltaTime;
TargetMaterial.mainTextureOffset = scroll;
}
}