DRHPS/code-csharp/en_US/BattlePartyMember.cs
2025-04-08 11:31:35 +08:00

37 lines
861 B
C#

using System;
using UnityEngine;
[Serializable]
public class BattlePartyMember
{
[Header("- References -")]
public PartyMember PartyMemberInBattle;
public ActivePartyMember ActiveMemberInBattle;
public GameObject PartyMemberInBattle_Gameobjects;
public Animator PartyMemberInBattle_Animator;
public SpriteRenderer PartyMemberInBattle_MainSpriteRenderer;
public ParticleSystem PartyMemberInBattle_AfterImageParticleRenderer;
public Vector2 StoredPartyMembePositions;
public Vector2 StoredOriginalOverworldPosition;
public BattlePartyMemberStatus PartyMemberStatus;
[Header("- Stats -")]
public float PartyMember_Health;
public float PartyMember_MaxHealth;
public bool IsDefending;
public bool SkippingTurn;
public BattleAction PartyMemberAction;
}