DRHPS/code-csharp/en_US/EOTDLancerRoom_Photo.cs
2025-04-08 11:31:35 +08:00

24 lines
539 B
C#

using UnityEngine;
public class EOTDLancerRoom_Photo : MonoBehaviour
{
[SerializeField]
private INT_Generic Interactable;
[SerializeField]
private AudioClip InteractSound;
[SerializeField]
private GameObject NewSprite;
private void Update()
{
if (Interactable.Interacted)
{
PlayerManager.Instance.PlayerAudioSource.PlayOneShot(InteractSound);
NewSprite.SetActive(value: true);
Interactable.Interacted = false;
}
}
}