18 lines
394 B
C#
18 lines
394 B
C#
using UnityEngine;
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public class Effect_ActionGlow : MonoBehaviour
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{
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[Header("- References -")]
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[SerializeField]
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private SpriteRenderer[] glowSprites;
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public void SetNewGlowSprite(Sprite sprite)
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{
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SpriteRenderer[] array = glowSprites;
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for (int i = 0; i < array.Length; i++)
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{
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array[i].sprite = sprite;
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}
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}
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}
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