41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using UnityEngine;
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public class NPC_WalkAfterChat : MonoBehaviour
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{
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public INT_Chat Chat;
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public NPC NPC;
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public Vector3[] WalkToPositions;
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public float[] WalkSpeed;
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private int WalkToIndex = -1;
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public int ChatIndexToWalkTo;
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private bool HasRan;
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private void Update()
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{
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if (Chat.FinishedText && Chat.CurrentIndex == ChatIndexToWalkTo && !HasRan)
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{
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HasRan = true;
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WalkToIndex++;
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if (WalkToIndex < WalkToPositions.Length)
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{
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NPC.WalkToPosition(WalkToPositions[WalkToIndex], WalkSpeed[WalkToIndex]);
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}
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}
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if (NPC.FinishedMoveTo && WalkToIndex < WalkToPositions.Length)
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{
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NPC.FinishedMoveTo = false;
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WalkToIndex++;
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if (WalkToIndex < WalkToPositions.Length)
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{
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NPC.WalkToPosition(WalkToPositions[WalkToIndex], WalkSpeed[WalkToIndex]);
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}
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}
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}
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}
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