16 lines
378 B
C#
16 lines
378 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class RoomStartPosition
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{
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[Header("If the previous scene index doesnt match any Spawn positions, will go to default")]
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public Vector2 DefaultStartPosition;
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public Vector2 DefaultKrisRotation;
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public Vector2 DefaultCameraStartPosition;
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public PreviousStartPosition[] SpawnPositions;
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}
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