DRHPS/code-csharp/en_US/TRIG_TOGGLEENABLEGAMEOBJECT.cs
2025-04-08 11:31:35 +08:00

21 lines
531 B
C#

using UnityEngine;
public class TRIG_TOGGLEENABLEGAMEOBJECT : MonoBehaviour
{
public GameObject[] TargetGameobject;
public bool CollisonResult;
private void OnTriggerEnter2D(Collider2D other)
{
if ((bool)other.GetComponent<PlayerManager>())
{
GameObject[] targetGameobject = TargetGameobject;
for (int i = 0; i < targetGameobject.Length; i++)
{
targetGameobject[i].SetActive(CollisonResult);
}
}
}
}